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you should be able to use vtex and the vtex.dll interface like GameUI does
for spraypaint images (I think...as well as one to convert JPEG or
something...)

On 4/1/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> Oh yeah, reading the info on their sites points out the flaw in my logic.
>
> I've implemented VTFLib and it works, just seems a little dumb to add
> 2 dlls to for a simple TGAtoVTF function :(
>
>
>
> On 4/1/06, Chris Janes <[EMAIL PROTECTED]> wrote:
> >
> > It's not quite the same as writing TGAs - VTFs are more like DDS files
> than
> > TGAs in how they store image data. You could look at VTFlib
> > (http://developer.valvesoftware.com/wiki/VTFLib) which should be able to
> > point you in the right direction for writing VTFs.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
> > Sent: 01 April 2006 11:24
> > To: [email protected]
> > Subject: [hlcoders] Writing VTFs
> >
> > Just wondering if anyone had done this yet before I started messing.
> > Is it available anywhere in the code? All I could find was writing TGAs.
> >
> > At the moment I can write TGAs fine (following the save game icon
> example).
> >
> > I'm kinda thinking that the actual data of TGAs and VTFs aren't going to
> be
> > that different, if the image format is the same.
> >
> > There's some really useful information here
> >
> > http://developer.valvesoftware.com/wiki/VTF
> >
> > Including the struct for the header.. So would saving a VTF just be the
> same
> > as a TGA but with a different header?
> >
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> >
> >
> >
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> >
> >
>
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>


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