Bonus trace for today...!

>       vphysics.dll!260a2426()
        vphysics.dll!260d3eae()
        vphysics.dll!260d0590()
        vphysics.dll!2608af8e()
        vphysics.dll!2608b01b()
        vphysics.dll!260a2697()
        vphysics.dll!260c6716()
        vphysics.dll!260aabf2()
        vphysics.dll!260aac2b()
        vphysics.dll!2609cd5b()
        vphysics.dll!2609cae9()
        vphysics.dll!260967d8()
        vphysics.dll!2601d878()
        server.dll!227688c7()
        server.dll!2246b228()
        server.dll!22765c6f()
        server.dll!226e8de9()
        server.dll!226e8d48()
        ws2_32.dll!71ab2b32()
        server.dll!226bc5fc()
        ntdll.dll!7c90e10e()
        kernel32.dll!7c80a42b()
        tier0.dll!00873e45()
        engine.dll!0daa0691()
        engine.dll!0da9b0e7()
        engine.dll!0da9cc75()
        engine.dll!0da03cd7()
        engine.dll!0da04376()
        engine.dll!0da0f025()
        engine.dll!0da0f112()
        user32.dll!77d496b8()
        engine.dll!0da0f1af()
        engine.dll!0daacefc()
        engine.dll!0daac4ed()
        dedicated.dll!1000c084()
        engine.dll!0daacd4e()
        engine.dll!0daac48b()
        dedicated.dll!1000c535()
        dedicated.dll!1000c553()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f38()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f05()
        materialsystem.dll!00cd7f64()
        materialsystem.dll!00cd9502()
        tier0.dll!0087299f()
        materialsystem.dll!00cda349()
        tier0.dll!008764b5()
        tier0.dll!0087105a()
        tier0.dll!008731d0()
        tier0.dll!008738de()
        datacache.dll!00e7daa2()
        datacache.dll!00e7e08e()
        datacache.dll!00e733ae()
        datacache.dll!00e73e6b()
        engine.dll!0db556b8()
        engine.dll!0db552dc()
        engine.dll!0d9adc0d()
        dedicated.dll!10021d0b()
        dedicated.dll!10022c00()
        dedicated.dll!10022c00()
        dedicated.dll!1000c7f7()
        ntdll.dll!7c9106eb()


At 2006/04/01 07:05 PM, [EMAIL PROTECTED] wrote:
>Thanks please do!
>
>In the mean time, here's the vphysics crasher stack trace of the day:
>
>>       vphysics.dll!260a2426()
>        vphysics.dll!260d3eae()
>        vphysics.dll!2608af8e()
>        vphysics.dll!2608b01b()
>        vphysics.dll!260a2697()
>        vphysics.dll!260aac2b()
>        vphysics.dll!2609cd5b()
>        vphysics.dll!2609cae9()
>        vphysics.dll!260967d8()
>        vphysics.dll!2601d878()
>        server.dll!227688c7()
>        datacache.dll!00e72edf()
>        server.dll!22765c6f()
>        server.dll!226e8de9()
>        server.dll!226e8d48()
>        ws2_32.dll!71ab2b32()
>        server.dll!226bc5fc()
>        ntdll.dll!7c90e10e()
>        kernel32.dll!7c80a42b()
>        tier0.dll!00873e45()
>        engine.dll!0daa0691()
>        engine.dll!0da9b0e7()
>        engine.dll!0da9cc75()
>        engine.dll!0da03cd7()
>        engine.dll!0da04376()
>        engine.dll!0da0f025()
>        engine.dll!0da0f112()
>        user32.dll!77d496b8()
>        engine.dll!0da0f1af()
>        engine.dll!0daacefc()
>        engine.dll!0daac4ed()
>        dedicated.dll!1000c084()
>        engine.dll!0daacd4e()
>        engine.dll!0daac48b()
>        dedicated.dll!1000c535()
>        dedicated.dll!1000c553()
>        materialsystem.dll!00cd0dae()
>        materialsystem.dll!00d3c3c8()
>        materialsystem.dll!00cd0f38()
>        materialsystem.dll!00d3c3c8()
>        materialsystem.dll!00cd0dae()
>        materialsystem.dll!00cd0f05()
>        materialsystem.dll!00d3c3c8()
>        materialsystem.dll!00cd7f64()
>        materialsystem.dll!00cd9502()
>        tier0.dll!0087299f()
>        materialsystem.dll!00cda349()
>        tier0.dll!008764b5()
>        tier0.dll!0087105a()
>        tier0.dll!008731d0()
>        tier0.dll!008738de()
>        datacache.dll!00e7daa2()
>        datacache.dll!00e7e08e()
>        datacache.dll!00e733ae()
>        datacache.dll!00e73e6b()
>        engine.dll!0db556b8()
>        engine.dll!0db552dc()
>        engine.dll!0d9adc0d()
>        dedicated.dll!10021d0b()
>        dedicated.dll!10022c00()
>        dedicated.dll!10022c00()
>        dedicated.dll!1000c7f7()
>        ntdll.dll!7c9106eb()
>
>
>At 2006/03/30 03:31 AM, Garry Newman wrote:
>>I've got to revisit what I was doing soon - so I'll save some of those
>>stack traces you love so much :D
>>
>>
>>
>>On 3/27/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>>> Was it a crash in the vphysics dll?  If you "caused" it, it might mean you 
>>> at least have a repro scenario other than mine.  Mine being leave a server 
>>> on dm_steamlab or dm_runoff for a day with 6 players.  It should be easy 
>>> for Valve to repro by just leaving a DM server up, but I might be able to 
>>> get more traction if I could give some precise repro steps.
>>>
>>> I won't dismiss the possibility that I'm doing something to make the 
>>> vphysics bug worse.  It happens in straight HL2 DM, but it seems to happen 
>>> more in my mod.  As I mentioned on the Verc forums a while ago, the only 
>>> thing I can really think of that might make it worse is that I've increased 
>>> the power of weapons, so explosions and such can cause higher velocities 
>>> than normal.
>>>
>>> At 2006/03/26 03:22 PM, Garry Newman wrote:
>>> >Well this is in my mod, and probably caused by me.
>>> >
>>> >I started looking into integrating the CS:S maps - so loaded one up
>>> >but the props don't appear because the physprops.txt in scripts/
>>> >doesn't have the entries for those props.
>>> >
>>> >So I appended the CS keyvalues to the physprops.txt and the props
>>> >appeared but jumped all around the place when you moved them.
>>> >
>>> >It crashes when you split a computer case open.
>>> >
>>> >But like I said, this is probably caused by me missing some major
>>> >detail somewhere.
>>> >
>>> >
>>> >On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>>> >> I am interested in any vphysics bug reports.  Maybe if we get enough 
>>> >> info someone at Valve will have an epiphany and realize what the bug is.
>>> >>
>>> >> Did it lead to a crash, or did it just remain in that state?
>>> >>
>>> >> Usually it leads to a crash within 30 minutes or so if you've got 6+ 
>>> >> players on the server, but I've never figured out any specific repro 
>>> >> case.
>>> >>
>>> >> At 2006/03/26 02:24 PM, Garry Newman wrote:
>>> >> >Hey I managed to recreate the physics items falling and bouncing
>>> >> >through the floor bug if you're interested.
>>> >> >
>>> >> >
>>> >> >
>>> >> >On 3/26/06, [EMAIL PROTECTED]
>>> >> ><[EMAIL PROTECTED]> wrote:
>>> >> >> And another...
>>> >> >>
>>> >> >> >       vphysics.dll!260a1f40()
>>> >> >>         vphysics.dll!260b6240()
>>> >> >>         vphysics.dll!2609444b()
>>> >> >>         vphysics.dll!260e577c()
>>> >> >>         vphysics.dll!260a2400()
>>> >> >>         vphysics.dll!260d3eae()
>>> >> >>         vphysics.dll!2608af8e()
>>> >> >>         vphysics.dll!2608b01b()
>>> >> >>         vphysics.dll!260a2697()
>>> >> >>         vphysics.dll!260aac2b()
>>> >> >>         vphysics.dll!2609cd5b()
>>> >> >>         vphysics.dll!2609cae9()
>>> >> >>         vphysics.dll!260967d8()
>>> >> >>         vphysics.dll!2601d878()
>>> >> >>         server.dll!22717c67()
>>> >> >>         server.dll!2269d1b4()
>>> >> >>         server.dll!22435ba8()
>>> >> >>         server.dll!22715283()
>>> >> >>         server.dll!227321f3()
>>> >> >>         server.dll!2269cd99()
>>> >> >>         server.dll!2269ccf8()
>>> >> >>         ws2_32.dll!71ab2b32()
>>> >> >>         ws2_32.dll!71abb230()
>>> >> >>         server.dll!22673f44()
>>> >> >>         server.dll!226740a2()
>>> >> >>         kernel32.dll!7c80a42b()
>>> >> >>         tier0.dll!00873e45()
>>> >> >>         engine.dll!0da9e42f()
>>> >> >>         engine.dll!0daa0691()
>>> >> >>         engine.dll!0da9b0e7()
>>> >> >>         engine.dll!0da9cc75()
>>> >> >>         engine.dll!0da03cd7()
>>> >> >>         engine.dll!0da04376()
>>> >> >>         engine.dll!0da0f025()
>>> >> >>         engine.dll!0da0f112()
>>> >> >>         user32.dll!77d496b8()
>>> >> >>         engine.dll!0da0f1af()
>>> >> >>         engine.dll!0daacefc()
>>> >> >>         engine.dll!0daac4ed()
>>> >> >>         dedicated.dll!1000c084()
>>> >> >>         engine.dll!0daacd4e()
>>> >> >>         engine.dll!0daac48b()
>>> >> >>         dedicated.dll!1000c535()
>>> >> >>         dedicated.dll!1000c553()
>>> >> >>         materialsystem.dll!00cd0dae()
>>> >> >>         materialsystem.dll!00cd0f38()
>>> >> >>         materialsystem.dll!00cd0dae()
>>> >> >>         materialsystem.dll!00cd0f05()
>>> >> >>         materialsystem.dll!00cd7f64()
>>> >> >>         materialsystem.dll!00cd9502()
>>> >> >>         tier0.dll!0087299f()
>>> >> >>         materialsystem.dll!00cda349()
>>> >> >>         tier0.dll!008764b5()
>>> >> >>         tier0.dll!0087105a()
>>> >> >>         tier0.dll!008731d0()
>>> >> >>         tier0.dll!008738de()
>>> >> >>         datacache.dll!00e7daa2()
>>> >> >>         datacache.dll!00e7e08e()
>>> >> >>         datacache.dll!00e733ae()
>>> >> >>         datacache.dll!00e73e6b()
>>> >> >>         engine.dll!0db556b8()
>>> >> >>         engine.dll!0db552dc()
>>> >> >>         engine.dll!0d9adc0d()
>>> >> >>         dedicated.dll!10021d0b()
>>> >> >>         dedicated.dll!10022c00()
>>> >> >>         dedicated.dll!10022c00()
>>> >> >>         dedicated.dll!1000c7f7()
>>> >> >>         ntdll.dll!7c9106eb()
>>> >> >>
>>> >> >>
>>> >> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
>>> >> >> >Here's a new one - slightly different, note the 260d0590...
>>> >> >> >
>>> >> >> >        vphysics.dll!260a2426()
>>> >> >> >        vphysics.dll!260d3eae()
>>> >> >> >        vphysics.dll!260d0590()
>>> >> >> >        vphysics.dll!2608af8e()
>>> >> >> >        vphysics.dll!2608b01b()
>>> >> >> >        vphysics.dll!260a2697()
>>> >> >> >        vphysics.dll!260c6716()
>>> >> >> >        vphysics.dll!260aabf2()
>>> >> >> >        vphysics.dll!260aac2b()
>>> >> >> >        vphysics.dll!2609cd5b()
>>> >> >> >        vphysics.dll!2609cae9()
>>> >> >> >        vphysics.dll!260967d8()
>>> >> >> >        vphysics.dll!2601d878()
>>> >> >> >>       server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1341 
>>> >> >> >>    C++
>>> >> >> >        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 
>>> >> >> > 441 + 0x9   C++
>>> >> >> >        server.dll!InvokeMethod(void (void)* f=0x223f4be2)  Line 244 
>>> >> >> >    C++
>>> >> >> >        
>>> >> >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  
>>> >> >> > Line 221 + 0xa  C++
>>> >> >> >        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  
>>> >> >> > Line 912    C++
>>> >> >> >        engine.dll!0daa0691()
>>> >> >> >        engine.dll!0da9b0e7()
>>> >> >> >        engine.dll!0da9cc75()
>>> >> >> >        engine.dll!0da03cd7()
>>> >> >> >        engine.dll!0da04376()
>>> >> >> >        engine.dll!0da0f025()
>>> >> >> >        engine.dll!0da0f112()
>>> >> >> >        user32.dll!77d496b8()
>>> >> >> >        engine.dll!0da0f1af()
>>> >> >> >        engine.dll!0daacefc()
>>> >> >> >        engine.dll!0daac4ed()
>>> >> >> >        dedicated.dll!1000c084()
>>> >> >> >        engine.dll!0daacd4e()
>>> >> >> >        engine.dll!0daac48b()
>>> >> >> >        dedicated.dll!1000c535()
>>> >> >> >        dedicated.dll!1000c553()
>>> >> >> >        materialsystem.dll!00cd0dae()
>>> >> >> >        materialsystem.dll!00cd0f38()
>>> >> >> >        materialsystem.dll!00cd0dae()
>>> >> >> >        materialsystem.dll!00cd0f05()
>>> >> >> >        materialsystem.dll!00cd7f64()
>>> >> >> >        materialsystem.dll!00cd9502()
>>> >> >> >        tier0.dll!0087299f()
>>> >> >> >        materialsystem.dll!00cda349()
>>> >> >> >        tier0.dll!008764b5()
>>> >> >> >        tier0.dll!0087105a()
>>> >> >> >        tier0.dll!008731d0()
>>> >> >> >        tier0.dll!008738de()
>>> >> >> >        datacache.dll!00e7daa2()
>>> >> >> >        datacache.dll!00e7e08e()
>>> >> >> >        datacache.dll!00e733ae()
>>> >> >> >        datacache.dll!00e73e6b()
>>> >> >> >        engine.dll!0db556b8()
>>> >> >> >        engine.dll!0db552dc()
>>> >> >> >        engine.dll!0d9adc0d()
>>> >> >> >        dedicated.dll!10021d0b()
>>> >> >> >        dedicated.dll!10022c00()
>>> >> >> >        dedicated.dll!10022c00()
>>> >> >> >        dedicated.dll!1000c7f7()
>>> >> >> >        ntdll.dll!7c9106eb()
>>> >> >> >
>>> >> >> >
>>> >> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>>> >> >> >>Hmm this one's seemingly identical to the last one.
>>> >> >> >>
>>> >> >> >>>       vphysics.dll!260a2426()
>>> >> >> >>        vphysics.dll!260d3eae()
>>> >> >> >>        vphysics.dll!2608af8e()
>>> >> >> >>        vphysics.dll!2608b01b()
>>> >> >> >>        vphysics.dll!260a2697()
>>> >> >> >>        vphysics.dll!260aac2b()
>>> >> >> >>        vphysics.dll!2609cd5b()
>>> >> >> >>        server.dll!221a22cc()
>>> >> >> >>        vphysics.dll!2609cae9()
>>> >> >> >>        vphysics.dll!260967d8()
>>> >> >> >>        vphysics.dll!2601d878()
>>> >> >> >>        server.dll!22196475()
>>> >> >> >>        server.dll!22194661()
>>> >> >> >>        server.dll!221946c0()
>>> >> >> >>        server.dll!22156317()
>>> >> >> >>        server.dll!22156292()
>>> >> >> >>        server.dll!2213d340()
>>> >> >> >>        engine.dll!0da9e42f()
>>> >> >> >>        engine.dll!0daa0691()
>>> >> >> >>        engine.dll!0da9b0e7()
>>> >> >> >>        engine.dll!0da9cc75()
>>> >> >> >>        engine.dll!0da03cd7()
>>> >> >> >>        engine.dll!0da04376()
>>> >> >> >>        engine.dll!0da0f025()
>>> >> >> >>        engine.dll!0da0f112()
>>> >> >> >>        user32.dll!77d496b8()
>>> >> >> >>        engine.dll!0da0f1af()
>>> >> >> >>        engine.dll!0daacefc()
>>> >> >> >>        engine.dll!0daac4ed()
>>> >> >> >>        dedicated.dll!1000c084()
>>> >> >> >>        engine.dll!0daacd4e()
>>> >> >> >>        engine.dll!0daac48b()
>>> >> >> >>        dedicated.dll!1000c535()
>>> >> >> >>        dedicated.dll!1000c553()
>>> >> >> >>        materialsystem.dll!00cd0dae()
>>> >> >> >>        materialsystem.dll!00cd0f38()
>>> >> >> >>        materialsystem.dll!00cd0dae()
>>> >> >> >>        materialsystem.dll!00cd0f05()
>>> >> >> >>        materialsystem.dll!00cd7f64()
>>> >> >> >>        materialsystem.dll!00cd9502()
>>> >> >> >>        tier0.dll!0087299f()
>>> >> >> >>        materialsystem.dll!00cda349()
>>> >> >> >>        tier0.dll!008764b5()
>>> >> >> >>        tier0.dll!0087105a()
>>> >> >> >>        tier0.dll!008731d0()
>>> >> >> >>        tier0.dll!008738de()
>>> >> >> >>        datacache.dll!00e7daa2()
>>> >> >> >>        datacache.dll!00e7e08e()
>>> >> >> >>        datacache.dll!00e733ae()
>>> >> >> >>        datacache.dll!00e73e6b()
>>> >> >> >>        engine.dll!0db556b8()
>>> >> >> >>        engine.dll!0db552dc()
>>> >> >> >>        engine.dll!0d9adc0d()
>>> >> >> >>        dedicated.dll!10021d0b()
>>> >> >> >>        dedicated.dll!10022c00()
>>> >> >> >>        dedicated.dll!10022c00()
>>> >> >> >>        dedicated.dll!1000c7f7()
>>> >> >> >>        ntdll.dll!7c9106eb()
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>>> >> >> >>>Well I see the vphysics crasher is alive and well after the srcds 
>>> >> >> >>>update last week.
>>> >> >> >>>
>>> >> >> >>>>       vphysics.dll!260a2426()
>>> >> >> >>>        vphysics.dll!260d3eae()
>>> >> >> >>>        vphysics.dll!2608af8e()
>>> >> >> >>>        vphysics.dll!2608b01b()
>>> >> >> >>>        vphysics.dll!260a2697()
>>> >> >> >>>        vphysics.dll!260aac2b()
>>> >> >> >>>        vphysics.dll!2609cd5b()
>>> >> >> >>>        vphysics.dll!2609cae9()
>>> >> >> >>>        vphysics.dll!260967d8()
>>> >> >> >>>        vphysics.dll!2601d878()
>>> >> >> >>>        server.dll!22196475()
>>> >> >> >>>        server.dll!22194661()
>>> >> >> >>>        server.dll!221946c0()
>>> >> >> >>>        server.dll!22156317()
>>> >> >> >>>        server.dll!22156292()
>>> >> >> >>>        server.dll!2213d340()
>>> >> >> >>>        engine.dll!0da9e42f()
>>> >> >> >>>        engine.dll!0daa0691()
>>> >> >> >>>        engine.dll!0da9b0e7()
>>> >> >> >>>        engine.dll!0da9cc75()
>>> >> >> >>>        engine.dll!0da03cd7()
>>> >> >> >>>        engine.dll!0da04376()
>>> >> >> >>>        engine.dll!0da0f025()
>>> >> >> >>>        engine.dll!0da0f112()
>>> >> >> >>>        user32.dll!77d496b8()
>>> >> >> >>>        engine.dll!0da0f1af()
>>> >> >> >>>        engine.dll!0daacefc()
>>> >> >> >>>        engine.dll!0daac4ed()
>>> >> >> >>>        dedicated.dll!1000c084()
>>> >> >> >>>        engine.dll!0daacd4e()
>>> >> >> >>>        engine.dll!0daac48b()
>>> >> >> >>>        dedicated.dll!1000c535()
>>> >> >> >>>        dedicated.dll!1000c553()
>>> >> >> >>>        materialsystem.dll!00cd0dae()
>>> >> >> >>>        materialsystem.dll!00cd0f38()
>>> >> >> >>>        materialsystem.dll!00cd0dae()
>>> >> >> >>>        materialsystem.dll!00cd0f05()
>>> >> >> >>>        materialsystem.dll!00cd7f64()
>>> >> >> >>>        materialsystem.dll!00cd9502()
>>> >> >> >>>        tier0.dll!0087299f()
>>> >> >> >>>        materialsystem.dll!00cda349()
>>> >> >> >>>        tier0.dll!008764b5()
>>> >> >> >>>        tier0.dll!0087105a()
>>> >> >> >>>        tier0.dll!008731d0()
>>> >> >> >>>        tier0.dll!008738de()
>>> >> >> >>>        datacache.dll!00e7daa2()
>>> >> >> >>>        datacache.dll!00e7e08e()
>>> >> >> >>>        datacache.dll!00e733ae()
>>> >> >> >>>        datacache.dll!00e73e6b()
>>> >> >> >>>        engine.dll!0db556b8()
>>> >> >> >>>        engine.dll!0db552dc()
>>> >> >> >>>        engine.dll!0d9adc0d()
>>> >> >> >>>        dedicated.dll!10021d0b()
>>> >> >> >>>        dedicated.dll!10022c00()
>>> >> >> >>>        dedicated.dll!10022c00()
>>> >> >> >>>        dedicated.dll!1000c7f7()
>>> >> >> >>>        ntdll.dll!7c9106eb()
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>>> >> >> >>>>Is there another resource that might be able to explain the 
>>> >> >> >>>>recent vphysics change in particular, or shed light on HL2's 
>>> >> >> >>>>vphysics bug in general?
>>> >> >> >>>>
>>> >> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>>> >> >> >>>>>It's worth noting that whatever the change was, it primarily 
>>> >> >> >>>>>appears to have gotten worse on linux.  Although strangely 
>>> >> >> >>>>>vphysics.so crashers have, if anything, gotten more rare.
>>> >> >> >>>>>
>>> >> >> >>>>>The behavior of the bug has not changed much on Win32 it seems.  
>>> >> >> >>>>>Though again may vphysics.dll crashers have gotten more rare.
>>> >> >> >>>>>
>>> >> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>>> >> >> >>>>>>Well, the mid Dec one is it then.  I know I didn't update my 
>>> >> >> >>>>>>server between Thanksgiving and New Years, and the others 
>>> >> >> >>>>>>server hosts I know probably didn't either.  The symptoms are 
>>> >> >> >>>>>>the same as the same as always, but the repro time frame seems 
>>> >> >> >>>>>>to have changed like I said.
>>> >> >> >>>>>>
>>> >> >> >>>>>>Does anyone know what happened in the Dec update?
>>> >> >> >>>>>>
>>> >> >> >>>>>>
>>> >> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>>> >> >> >>>>>>>Oh, and I should add that the only vphysics change in the 
>>> >> >> >>>>>>>srcds beta is
>>> >> >> >>>>>>>a save game fix for springs (initializing a member variable 
>>> >> >> >>>>>>>properly on
>>> >> >> >>>>>>>construction).
>>> >> >> >>>>>>>
>>> >> >> >>>>>>>- Alfred
>>> >> >> >>>>>>>
>>> >> >> >>>>>>>Alfred Reynolds wrote:
>>> >> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have 
>>> >> >> >>>>>>>> a beta
>>> >> >> >>>>>>>> update in testing now, do you mean that one perhaps?
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> - Alfred
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> [EMAIL PROTECTED] wrote:
>>> >> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has 
>>> >> >> >>>>>>>>> increased
>>> >> >> >>>>>>>>> the amount of vphysics bugs.
>>> >> >> >>>>>>>>>
>>> >> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does 
>>> >> >> >>>>>>>>> anyone know
>>> >> >> >>>>>>>>> when the last one occured? It apparently has introduced 
>>> >> >> >>>>>>>>> more bugs in
>>> >> >> >>>>>>>>> the srcds core.
>>> >> >> >>>>>>>>>
>>> >> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if 
>>> >> >> >>>>>>>>> that's
>>> >> >> >>>>>>>>> the compile time, or the install time.
>>> >> >> >>>>>
>>> >> >> >>>>>_______________________________________________
>>> >> >> >>>>>To unsubscribe, edit your list preferences, or view the list 
>>> >> >> >>>>>archives, please visit:
>>> >> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >> >>>>
>>> >> >> >>>>_______________________________________________
>>> >> >> >>>>To unsubscribe, edit your list preferences, or view the list 
>>> >> >> >>>>archives, please visit:
>>> >> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >> >>>
>>> >> >> >>>_______________________________________________
>>> >> >> >>>To unsubscribe, edit your list preferences, or view the list 
>>> >> >> >>>archives, please visit:
>>> >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >> >>
>>> >> >> >>_______________________________________________
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>>> >> >> >>archives, please visit:
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>>> >> >> >
>>> >> >> >_______________________________________________
>>> >> >> >To unsubscribe, edit your list preferences, or view the list 
>>> >> >> >archives, please visit:
>>> >> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>
>>> >> >> _______________________________________________
>>> >> >> To unsubscribe, edit your list preferences, or view the list 
>>> >> >> archives, please visit:
>>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>
>>> >> >>
>>> >> >
>>> >> >_______________________________________________
>>> >> >To unsubscribe, edit your list preferences, or view the list archives, 
>>> >> >please visit:
>>> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>
>>> >>
>>> >
>>> >_______________________________________________
>>> >To unsubscribe, edit your list preferences, or view the list archives, 
>>> >please visit:
>>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives, please 
>>visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders

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