This vphysics crasher is a new one - it crashed on
test byte ptr [ebp],2
where ebp was a null pointer...
vphysics.dll!260a1f40()
vphysics.dll!260d3dc0()
vphysics.dll!260e577c()
vphysics.dll!260a2400()
vphysics.dll!260d3eae()
vphysics.dll!2608af8e()
vphysics.dll!2608b01b()
vphysics.dll!260a2697()
vphysics.dll!260aac2b()
vphysics.dll!2609cd5b()
vphysics.dll!2609cae9()
vphysics.dll!260967d8()
vphysics.dll!2601d878()
server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 C++
server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 + 0x9
C++
server.dll!InvokeMethod(void (void)* f=0x22429c0a) Line 244 C++
server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() Line
221 + 0xa C++
server.dll!CServerGameDLL::GameFrame(bool simulating=true) Line 912
C++
engine.dll!0daa0691()
engine.dll!0da9b0e7()
engine.dll!0da9cc75()
engine.dll!0da03cd7()
engine.dll!0da04376()
engine.dll!0da0f025()
engine.dll!0da0f112()
user32.dll!77d496b8()
engine.dll!0da0f1af()
engine.dll!0daacefc()
engine.dll!0daac4ed()
dedicated.dll!1000c084()
engine.dll!0daacd4e()
engine.dll!0daac48b()
dedicated.dll!1000c535()
dedicated.dll!1000c553()
materialsystem.dll!00cd0dae()
materialsystem.dll!00cd0f38()
materialsystem.dll!00cd0dae()
materialsystem.dll!00cd0f05()
materialsystem.dll!00cd7f64()
materialsystem.dll!00cd9502()
tier0.dll!0087299f()
materialsystem.dll!00cda349()
tier0.dll!008764b5()
tier0.dll!0087105a()
tier0.dll!008731d0()
tier0.dll!008738de()
datacache.dll!00e7daa2()
datacache.dll!00e7e08e()
datacache.dll!00e733ae()
datacache.dll!00e73e6b()
engine.dll!0db556b8()
engine.dll!0db552dc()
engine.dll!0d9adc0d()
dedicated.dll!10021d0b()
dedicated.dll!10022c00()
dedicated.dll!10022c00()
dedicated.dll!1000c7f7()
> ntdll.dll!7c9106eb()
At 2006/04/02 12:51 AM, [EMAIL PROTECTED] wrote:
>Bonus trace for today...!
>
>> vphysics.dll!260a2426()
> vphysics.dll!260d3eae()
> vphysics.dll!260d0590()
> vphysics.dll!2608af8e()
> vphysics.dll!2608b01b()
> vphysics.dll!260a2697()
> vphysics.dll!260c6716()
> vphysics.dll!260aabf2()
> vphysics.dll!260aac2b()
> vphysics.dll!2609cd5b()
> vphysics.dll!2609cae9()
> vphysics.dll!260967d8()
> vphysics.dll!2601d878()
> server.dll!227688c7()
> server.dll!2246b228()
> server.dll!22765c6f()
> server.dll!226e8de9()
> server.dll!226e8d48()
> ws2_32.dll!71ab2b32()
> server.dll!226bc5fc()
> ntdll.dll!7c90e10e()
> kernel32.dll!7c80a42b()
> tier0.dll!00873e45()
> engine.dll!0daa0691()
> engine.dll!0da9b0e7()
> engine.dll!0da9cc75()
> engine.dll!0da03cd7()
> engine.dll!0da04376()
> engine.dll!0da0f025()
> engine.dll!0da0f112()
> user32.dll!77d496b8()
> engine.dll!0da0f1af()
> engine.dll!0daacefc()
> engine.dll!0daac4ed()
> dedicated.dll!1000c084()
> engine.dll!0daacd4e()
> engine.dll!0daac48b()
> dedicated.dll!1000c535()
> dedicated.dll!1000c553()
> materialsystem.dll!00cd0dae()
> materialsystem.dll!00cd0f38()
> materialsystem.dll!00cd0dae()
> materialsystem.dll!00cd0f05()
> materialsystem.dll!00cd7f64()
> materialsystem.dll!00cd9502()
> tier0.dll!0087299f()
> materialsystem.dll!00cda349()
> tier0.dll!008764b5()
> tier0.dll!0087105a()
> tier0.dll!008731d0()
> tier0.dll!008738de()
> datacache.dll!00e7daa2()
> datacache.dll!00e7e08e()
> datacache.dll!00e733ae()
> datacache.dll!00e73e6b()
> engine.dll!0db556b8()
> engine.dll!0db552dc()
> engine.dll!0d9adc0d()
> dedicated.dll!10021d0b()
> dedicated.dll!10022c00()
> dedicated.dll!10022c00()
> dedicated.dll!1000c7f7()
> ntdll.dll!7c9106eb()
>
>
>At 2006/04/01 07:05 PM, [EMAIL PROTECTED] wrote:
>>Thanks please do!
>>
>>In the mean time, here's the vphysics crasher stack trace of the day:
>>
>>> vphysics.dll!260a2426()
>> vphysics.dll!260d3eae()
>> vphysics.dll!2608af8e()
>> vphysics.dll!2608b01b()
>> vphysics.dll!260a2697()
>> vphysics.dll!260aac2b()
>> vphysics.dll!2609cd5b()
>> vphysics.dll!2609cae9()
>> vphysics.dll!260967d8()
>> vphysics.dll!2601d878()
>> server.dll!227688c7()
>> datacache.dll!00e72edf()
>> server.dll!22765c6f()
>> server.dll!226e8de9()
>> server.dll!226e8d48()
>> ws2_32.dll!71ab2b32()
>> server.dll!226bc5fc()
>> ntdll.dll!7c90e10e()
>> kernel32.dll!7c80a42b()
>> tier0.dll!00873e45()
>> engine.dll!0daa0691()
>> engine.dll!0da9b0e7()
>> engine.dll!0da9cc75()
>> engine.dll!0da03cd7()
>> engine.dll!0da04376()
>> engine.dll!0da0f025()
>> engine.dll!0da0f112()
>> user32.dll!77d496b8()
>> engine.dll!0da0f1af()
>> engine.dll!0daacefc()
>> engine.dll!0daac4ed()
>> dedicated.dll!1000c084()
>> engine.dll!0daacd4e()
>> engine.dll!0daac48b()
>> dedicated.dll!1000c535()
>> dedicated.dll!1000c553()
>> materialsystem.dll!00cd0dae()
>> materialsystem.dll!00d3c3c8()
>> materialsystem.dll!00cd0f38()
>> materialsystem.dll!00d3c3c8()
>> materialsystem.dll!00cd0dae()
>> materialsystem.dll!00cd0f05()
>> materialsystem.dll!00d3c3c8()
>> materialsystem.dll!00cd7f64()
>> materialsystem.dll!00cd9502()
>> tier0.dll!0087299f()
>> materialsystem.dll!00cda349()
>> tier0.dll!008764b5()
>> tier0.dll!0087105a()
>> tier0.dll!008731d0()
>> tier0.dll!008738de()
>> datacache.dll!00e7daa2()
>> datacache.dll!00e7e08e()
>> datacache.dll!00e733ae()
>> datacache.dll!00e73e6b()
>> engine.dll!0db556b8()
>> engine.dll!0db552dc()
>> engine.dll!0d9adc0d()
>> dedicated.dll!10021d0b()
>> dedicated.dll!10022c00()
>> dedicated.dll!10022c00()
>> dedicated.dll!1000c7f7()
>> ntdll.dll!7c9106eb()
>>
>>
>>At 2006/03/30 03:31 AM, Garry Newman wrote:
>>>I've got to revisit what I was doing soon - so I'll save some of those
>>>stack traces you love so much :D
>>>
>>>
>>>
>>>On 3/27/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>>>> Was it a crash in the vphysics dll? If you "caused" it, it might mean you
>>>> at least have a repro scenario other than mine. Mine being leave a server
>>>> on dm_steamlab or dm_runoff for a day with 6 players. It should be easy
>>>> for Valve to repro by just leaving a DM server up, but I might be able to
>>>> get more traction if I could give some precise repro steps.
>>>>
>>>> I won't dismiss the possibility that I'm doing something to make the
>>>> vphysics bug worse. It happens in straight HL2 DM, but it seems to happen
>>>> more in my mod. As I mentioned on the Verc forums a while ago, the only
>>>> thing I can really think of that might make it worse is that I've
>>>> increased the power of weapons, so explosions and such can cause higher
>>>> velocities than normal.
>>>>
>>>> At 2006/03/26 03:22 PM, Garry Newman wrote:
>>>> >Well this is in my mod, and probably caused by me.
>>>> >
>>>> >I started looking into integrating the CS:S maps - so loaded one up
>>>> >but the props don't appear because the physprops.txt in scripts/
>>>> >doesn't have the entries for those props.
>>>> >
>>>> >So I appended the CS keyvalues to the physprops.txt and the props
>>>> >appeared but jumped all around the place when you moved them.
>>>> >
>>>> >It crashes when you split a computer case open.
>>>> >
>>>> >But like I said, this is probably caused by me missing some major
>>>> >detail somewhere.
>>>> >
>>>> >
>>>> >On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>>>> >> I am interested in any vphysics bug reports. Maybe if we get enough
>>>> >> info someone at Valve will have an epiphany and realize what the bug is.
>>>> >>
>>>> >> Did it lead to a crash, or did it just remain in that state?
>>>> >>
>>>> >> Usually it leads to a crash within 30 minutes or so if you've got 6+
>>>> >> players on the server, but I've never figured out any specific repro
>>>> >> case.
>>>> >>
>>>> >> At 2006/03/26 02:24 PM, Garry Newman wrote:
>>>> >> >Hey I managed to recreate the physics items falling and bouncing
>>>> >> >through the floor bug if you're interested.
>>>> >> >
>>>> >> >
>>>> >> >
>>>> >> >On 3/26/06, [EMAIL PROTECTED]
>>>> >> ><[EMAIL PROTECTED]> wrote:
>>>> >> >> And another...
>>>> >> >>
>>>> >> >> > vphysics.dll!260a1f40()
>>>> >> >> vphysics.dll!260b6240()
>>>> >> >> vphysics.dll!2609444b()
>>>> >> >> vphysics.dll!260e577c()
>>>> >> >> vphysics.dll!260a2400()
>>>> >> >> vphysics.dll!260d3eae()
>>>> >> >> vphysics.dll!2608af8e()
>>>> >> >> vphysics.dll!2608b01b()
>>>> >> >> vphysics.dll!260a2697()
>>>> >> >> vphysics.dll!260aac2b()
>>>> >> >> vphysics.dll!2609cd5b()
>>>> >> >> vphysics.dll!2609cae9()
>>>> >> >> vphysics.dll!260967d8()
>>>> >> >> vphysics.dll!2601d878()
>>>> >> >> server.dll!22717c67()
>>>> >> >> server.dll!2269d1b4()
>>>> >> >> server.dll!22435ba8()
>>>> >> >> server.dll!22715283()
>>>> >> >> server.dll!227321f3()
>>>> >> >> server.dll!2269cd99()
>>>> >> >> server.dll!2269ccf8()
>>>> >> >> ws2_32.dll!71ab2b32()
>>>> >> >> ws2_32.dll!71abb230()
>>>> >> >> server.dll!22673f44()
>>>> >> >> server.dll!226740a2()
>>>> >> >> kernel32.dll!7c80a42b()
>>>> >> >> tier0.dll!00873e45()
>>>> >> >> engine.dll!0da9e42f()
>>>> >> >> engine.dll!0daa0691()
>>>> >> >> engine.dll!0da9b0e7()
>>>> >> >> engine.dll!0da9cc75()
>>>> >> >> engine.dll!0da03cd7()
>>>> >> >> engine.dll!0da04376()
>>>> >> >> engine.dll!0da0f025()
>>>> >> >> engine.dll!0da0f112()
>>>> >> >> user32.dll!77d496b8()
>>>> >> >> engine.dll!0da0f1af()
>>>> >> >> engine.dll!0daacefc()
>>>> >> >> engine.dll!0daac4ed()
>>>> >> >> dedicated.dll!1000c084()
>>>> >> >> engine.dll!0daacd4e()
>>>> >> >> engine.dll!0daac48b()
>>>> >> >> dedicated.dll!1000c535()
>>>> >> >> dedicated.dll!1000c553()
>>>> >> >> materialsystem.dll!00cd0dae()
>>>> >> >> materialsystem.dll!00cd0f38()
>>>> >> >> materialsystem.dll!00cd0dae()
>>>> >> >> materialsystem.dll!00cd0f05()
>>>> >> >> materialsystem.dll!00cd7f64()
>>>> >> >> materialsystem.dll!00cd9502()
>>>> >> >> tier0.dll!0087299f()
>>>> >> >> materialsystem.dll!00cda349()
>>>> >> >> tier0.dll!008764b5()
>>>> >> >> tier0.dll!0087105a()
>>>> >> >> tier0.dll!008731d0()
>>>> >> >> tier0.dll!008738de()
>>>> >> >> datacache.dll!00e7daa2()
>>>> >> >> datacache.dll!00e7e08e()
>>>> >> >> datacache.dll!00e733ae()
>>>> >> >> datacache.dll!00e73e6b()
>>>> >> >> engine.dll!0db556b8()
>>>> >> >> engine.dll!0db552dc()
>>>> >> >> engine.dll!0d9adc0d()
>>>> >> >> dedicated.dll!10021d0b()
>>>> >> >> dedicated.dll!10022c00()
>>>> >> >> dedicated.dll!10022c00()
>>>> >> >> dedicated.dll!1000c7f7()
>>>> >> >> ntdll.dll!7c9106eb()
>>>> >> >>
>>>> >> >>
>>>> >> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
>>>> >> >> >Here's a new one - slightly different, note the 260d0590...
>>>> >> >> >
>>>> >> >> > vphysics.dll!260a2426()
>>>> >> >> > vphysics.dll!260d3eae()
>>>> >> >> > vphysics.dll!260d0590()
>>>> >> >> > vphysics.dll!2608af8e()
>>>> >> >> > vphysics.dll!2608b01b()
>>>> >> >> > vphysics.dll!260a2697()
>>>> >> >> > vphysics.dll!260c6716()
>>>> >> >> > vphysics.dll!260aabf2()
>>>> >> >> > vphysics.dll!260aac2b()
>>>> >> >> > vphysics.dll!2609cd5b()
>>>> >> >> > vphysics.dll!2609cae9()
>>>> >> >> > vphysics.dll!260967d8()
>>>> >> >> > vphysics.dll!2601d878()
>>>> >> >> >> server.dll!PhysFrame(float deltaTime=0.015000000) Line
>>>> >> >> >> 1341 C++
>>>> >> >> > server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line
>>>> >> >> > 441 + 0x9 C++
>>>> >> >> > server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line
>>>> >> >> > 244 C++
>>>> >> >> >
>>>> >> >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()
>>>> >> >> > Line 221 + 0xa C++
>>>> >> >> > server.dll!CServerGameDLL::GameFrame(bool simulating=true)
>>>> >> >> > Line 912 C++
>>>> >> >> > engine.dll!0daa0691()
>>>> >> >> > engine.dll!0da9b0e7()
>>>> >> >> > engine.dll!0da9cc75()
>>>> >> >> > engine.dll!0da03cd7()
>>>> >> >> > engine.dll!0da04376()
>>>> >> >> > engine.dll!0da0f025()
>>>> >> >> > engine.dll!0da0f112()
>>>> >> >> > user32.dll!77d496b8()
>>>> >> >> > engine.dll!0da0f1af()
>>>> >> >> > engine.dll!0daacefc()
>>>> >> >> > engine.dll!0daac4ed()
>>>> >> >> > dedicated.dll!1000c084()
>>>> >> >> > engine.dll!0daacd4e()
>>>> >> >> > engine.dll!0daac48b()
>>>> >> >> > dedicated.dll!1000c535()
>>>> >> >> > dedicated.dll!1000c553()
>>>> >> >> > materialsystem.dll!00cd0dae()
>>>> >> >> > materialsystem.dll!00cd0f38()
>>>> >> >> > materialsystem.dll!00cd0dae()
>>>> >> >> > materialsystem.dll!00cd0f05()
>>>> >> >> > materialsystem.dll!00cd7f64()
>>>> >> >> > materialsystem.dll!00cd9502()
>>>> >> >> > tier0.dll!0087299f()
>>>> >> >> > materialsystem.dll!00cda349()
>>>> >> >> > tier0.dll!008764b5()
>>>> >> >> > tier0.dll!0087105a()
>>>> >> >> > tier0.dll!008731d0()
>>>> >> >> > tier0.dll!008738de()
>>>> >> >> > datacache.dll!00e7daa2()
>>>> >> >> > datacache.dll!00e7e08e()
>>>> >> >> > datacache.dll!00e733ae()
>>>> >> >> > datacache.dll!00e73e6b()
>>>> >> >> > engine.dll!0db556b8()
>>>> >> >> > engine.dll!0db552dc()
>>>> >> >> > engine.dll!0d9adc0d()
>>>> >> >> > dedicated.dll!10021d0b()
>>>> >> >> > dedicated.dll!10022c00()
>>>> >> >> > dedicated.dll!10022c00()
>>>> >> >> > dedicated.dll!1000c7f7()
>>>> >> >> > ntdll.dll!7c9106eb()
>>>> >> >> >
>>>> >> >> >
>>>> >> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>>>> >> >> >>Hmm this one's seemingly identical to the last one.
>>>> >> >> >>
>>>> >> >> >>> vphysics.dll!260a2426()
>>>> >> >> >> vphysics.dll!260d3eae()
>>>> >> >> >> vphysics.dll!2608af8e()
>>>> >> >> >> vphysics.dll!2608b01b()
>>>> >> >> >> vphysics.dll!260a2697()
>>>> >> >> >> vphysics.dll!260aac2b()
>>>> >> >> >> vphysics.dll!2609cd5b()
>>>> >> >> >> server.dll!221a22cc()
>>>> >> >> >> vphysics.dll!2609cae9()
>>>> >> >> >> vphysics.dll!260967d8()
>>>> >> >> >> vphysics.dll!2601d878()
>>>> >> >> >> server.dll!22196475()
>>>> >> >> >> server.dll!22194661()
>>>> >> >> >> server.dll!221946c0()
>>>> >> >> >> server.dll!22156317()
>>>> >> >> >> server.dll!22156292()
>>>> >> >> >> server.dll!2213d340()
>>>> >> >> >> engine.dll!0da9e42f()
>>>> >> >> >> engine.dll!0daa0691()
>>>> >> >> >> engine.dll!0da9b0e7()
>>>> >> >> >> engine.dll!0da9cc75()
>>>> >> >> >> engine.dll!0da03cd7()
>>>> >> >> >> engine.dll!0da04376()
>>>> >> >> >> engine.dll!0da0f025()
>>>> >> >> >> engine.dll!0da0f112()
>>>> >> >> >> user32.dll!77d496b8()
>>>> >> >> >> engine.dll!0da0f1af()
>>>> >> >> >> engine.dll!0daacefc()
>>>> >> >> >> engine.dll!0daac4ed()
>>>> >> >> >> dedicated.dll!1000c084()
>>>> >> >> >> engine.dll!0daacd4e()
>>>> >> >> >> engine.dll!0daac48b()
>>>> >> >> >> dedicated.dll!1000c535()
>>>> >> >> >> dedicated.dll!1000c553()
>>>> >> >> >> materialsystem.dll!00cd0dae()
>>>> >> >> >> materialsystem.dll!00cd0f38()
>>>> >> >> >> materialsystem.dll!00cd0dae()
>>>> >> >> >> materialsystem.dll!00cd0f05()
>>>> >> >> >> materialsystem.dll!00cd7f64()
>>>> >> >> >> materialsystem.dll!00cd9502()
>>>> >> >> >> tier0.dll!0087299f()
>>>> >> >> >> materialsystem.dll!00cda349()
>>>> >> >> >> tier0.dll!008764b5()
>>>> >> >> >> tier0.dll!0087105a()
>>>> >> >> >> tier0.dll!008731d0()
>>>> >> >> >> tier0.dll!008738de()
>>>> >> >> >> datacache.dll!00e7daa2()
>>>> >> >> >> datacache.dll!00e7e08e()
>>>> >> >> >> datacache.dll!00e733ae()
>>>> >> >> >> datacache.dll!00e73e6b()
>>>> >> >> >> engine.dll!0db556b8()
>>>> >> >> >> engine.dll!0db552dc()
>>>> >> >> >> engine.dll!0d9adc0d()
>>>> >> >> >> dedicated.dll!10021d0b()
>>>> >> >> >> dedicated.dll!10022c00()
>>>> >> >> >> dedicated.dll!10022c00()
>>>> >> >> >> dedicated.dll!1000c7f7()
>>>> >> >> >> ntdll.dll!7c9106eb()
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>>>> >> >> >>>Well I see the vphysics crasher is alive and well after the srcds
>>>> >> >> >>>update last week.
>>>> >> >> >>>
>>>> >> >> >>>> vphysics.dll!260a2426()
>>>> >> >> >>> vphysics.dll!260d3eae()
>>>> >> >> >>> vphysics.dll!2608af8e()
>>>> >> >> >>> vphysics.dll!2608b01b()
>>>> >> >> >>> vphysics.dll!260a2697()
>>>> >> >> >>> vphysics.dll!260aac2b()
>>>> >> >> >>> vphysics.dll!2609cd5b()
>>>> >> >> >>> vphysics.dll!2609cae9()
>>>> >> >> >>> vphysics.dll!260967d8()
>>>> >> >> >>> vphysics.dll!2601d878()
>>>> >> >> >>> server.dll!22196475()
>>>> >> >> >>> server.dll!22194661()
>>>> >> >> >>> server.dll!221946c0()
>>>> >> >> >>> server.dll!22156317()
>>>> >> >> >>> server.dll!22156292()
>>>> >> >> >>> server.dll!2213d340()
>>>> >> >> >>> engine.dll!0da9e42f()
>>>> >> >> >>> engine.dll!0daa0691()
>>>> >> >> >>> engine.dll!0da9b0e7()
>>>> >> >> >>> engine.dll!0da9cc75()
>>>> >> >> >>> engine.dll!0da03cd7()
>>>> >> >> >>> engine.dll!0da04376()
>>>> >> >> >>> engine.dll!0da0f025()
>>>> >> >> >>> engine.dll!0da0f112()
>>>> >> >> >>> user32.dll!77d496b8()
>>>> >> >> >>> engine.dll!0da0f1af()
>>>> >> >> >>> engine.dll!0daacefc()
>>>> >> >> >>> engine.dll!0daac4ed()
>>>> >> >> >>> dedicated.dll!1000c084()
>>>> >> >> >>> engine.dll!0daacd4e()
>>>> >> >> >>> engine.dll!0daac48b()
>>>> >> >> >>> dedicated.dll!1000c535()
>>>> >> >> >>> dedicated.dll!1000c553()
>>>> >> >> >>> materialsystem.dll!00cd0dae()
>>>> >> >> >>> materialsystem.dll!00cd0f38()
>>>> >> >> >>> materialsystem.dll!00cd0dae()
>>>> >> >> >>> materialsystem.dll!00cd0f05()
>>>> >> >> >>> materialsystem.dll!00cd7f64()
>>>> >> >> >>> materialsystem.dll!00cd9502()
>>>> >> >> >>> tier0.dll!0087299f()
>>>> >> >> >>> materialsystem.dll!00cda349()
>>>> >> >> >>> tier0.dll!008764b5()
>>>> >> >> >>> tier0.dll!0087105a()
>>>> >> >> >>> tier0.dll!008731d0()
>>>> >> >> >>> tier0.dll!008738de()
>>>> >> >> >>> datacache.dll!00e7daa2()
>>>> >> >> >>> datacache.dll!00e7e08e()
>>>> >> >> >>> datacache.dll!00e733ae()
>>>> >> >> >>> datacache.dll!00e73e6b()
>>>> >> >> >>> engine.dll!0db556b8()
>>>> >> >> >>> engine.dll!0db552dc()
>>>> >> >> >>> engine.dll!0d9adc0d()
>>>> >> >> >>> dedicated.dll!10021d0b()
>>>> >> >> >>> dedicated.dll!10022c00()
>>>> >> >> >>> dedicated.dll!10022c00()
>>>> >> >> >>> dedicated.dll!1000c7f7()
>>>> >> >> >>> ntdll.dll!7c9106eb()
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>>>> >> >> >>>>Is there another resource that might be able to explain the
>>>> >> >> >>>>recent vphysics change in particular, or shed light on HL2's
>>>> >> >> >>>>vphysics bug in general?
>>>> >> >> >>>>
>>>> >> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>>>> >> >> >>>>>It's worth noting that whatever the change was, it primarily
>>>> >> >> >>>>>appears to have gotten worse on linux. Although strangely
>>>> >> >> >>>>>vphysics.so crashers have, if anything, gotten more rare.
>>>> >> >> >>>>>
>>>> >> >> >>>>>The behavior of the bug has not changed much on Win32 it seems.
>>>> >> >> >>>>> Though again may vphysics.dll crashers have gotten more rare.
>>>> >> >> >>>>>
>>>> >> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>>>> >> >> >>>>>>Well, the mid Dec one is it then. I know I didn't update my
>>>> >> >> >>>>>>server between Thanksgiving and New Years, and the others
>>>> >> >> >>>>>>server hosts I know probably didn't either. The symptoms are
>>>> >> >> >>>>>>the same as the same as always, but the repro time frame seems
>>>> >> >> >>>>>>to have changed like I said.
>>>> >> >> >>>>>>
>>>> >> >> >>>>>>Does anyone know what happened in the Dec update?
>>>> >> >> >>>>>>
>>>> >> >> >>>>>>
>>>> >> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>>>> >> >> >>>>>>>Oh, and I should add that the only vphysics change in the
>>>> >> >> >>>>>>>srcds beta is
>>>> >> >> >>>>>>>a save game fix for springs (initializing a member variable
>>>> >> >> >>>>>>>properly on
>>>> >> >> >>>>>>>construction).
>>>> >> >> >>>>>>>
>>>> >> >> >>>>>>>- Alfred
>>>> >> >> >>>>>>>
>>>> >> >> >>>>>>>Alfred Reynolds wrote:
>>>> >> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We
>>>> >> >> >>>>>>>> have a beta
>>>> >> >> >>>>>>>> update in testing now, do you mean that one perhaps?
>>>> >> >> >>>>>>>>
>>>> >> >> >>>>>>>> - Alfred
>>>> >> >> >>>>>>>>
>>>> >> >> >>>>>>>> [EMAIL PROTECTED] wrote:
>>>> >> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has
>>>> >> >> >>>>>>>>> increased
>>>> >> >> >>>>>>>>> the amount of vphysics bugs.
>>>> >> >> >>>>>>>>>
>>>> >> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does
>>>> >> >> >>>>>>>>> anyone know
>>>> >> >> >>>>>>>>> when the last one occured? It apparently has introduced
>>>> >> >> >>>>>>>>> more bugs in
>>>> >> >> >>>>>>>>> the srcds core.
>>>> >> >> >>>>>>>>>
>>>> >> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain
>>>> >> >> >>>>>>>>> if that's
>>>> >> >> >>>>>>>>> the compile time, or the install time.
>>>> >> >> >>>>>
>>>> >> >> >>>>>_______________________________________________
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>>>> >> >> >>>>>archives, please visit:
>>>> >> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >> >> >>>>
>>>> >> >> >>>>_______________________________________________
>>>> >> >> >>>>To unsubscribe, edit your list preferences, or view the list
>>>> >> >> >>>>archives, please visit:
>>>> >> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >> >> >>>
>>>> >> >> >>>_______________________________________________
>>>> >> >> >>>To unsubscribe, edit your list preferences, or view the list
>>>> >> >> >>>archives, please visit:
>>>> >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >> >> >>
>>>> >> >> >>_______________________________________________
>>>> >> >> >>To unsubscribe, edit your list preferences, or view the list
>>>> >> >> >>archives, please visit:
>>>> >> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >> >> >
>>>> >> >> >_______________________________________________
>>>> >> >> >To unsubscribe, edit your list preferences, or view the list
>>>> >> >> >archives, please visit:
>>>> >> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >> >>
>>>> >> >> _______________________________________________
>>>> >> >> To unsubscribe, edit your list preferences, or view the list
>>>> >> >> archives, please visit:
>>>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >> >>
>>>> >> >>
>>>> >> >
>>>> >> >_______________________________________________
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>>>> >> >please visit:
>>>> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >>
>>>> >> _______________________________________________
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>>>> >> please visit:
>>>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >>
>>>> >>
>>>> >
>>>> >_______________________________________________
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>>>> >please visit:
>>>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>> _______________________________________________
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>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>
>>>_______________________________________________
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>>>please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
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>
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