-- [ Picked text/plain from multipart/alternative ] Isn't it true that Metamod: Source doesn't work on listenservers? since you have to modify gameinfo and all that stuff...
On 4/2/06, Stephen Swires <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Yeah, Metamod: Source was meant to simplify the process of making HL2 > Server mods, the only disadvantage is that Metamod: Source has to be on > your server at the same time, hopefully that won't be a problem. Also, > there's a developer forum at http://www.sourcemod.net/forums/ the people > can help you with your problem if one is encountered. > > LDuke wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >Write your plugin as a metamod:source plugin (www.sourcemm.net) and hook > the > >say and team_say commands. You'll need to hook any function that you're > >trying to block if you handle it instead of the engine. SourceMM makes it > >easy, since it handles the hook for you. It also manages hooks from other > >plugins so they don't interfere with each other. > > > >For example, on load get the pointer to the say command and declare your > >hook: > > > >SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, pSayCmd, &g_MyPlugin, > >&MyPlugin::Say_handler, false); > > > >Then your function would look like this: > > > >void MyPlugin::Say_handler() > >{ > > if (FStrEq(m_Engine->Cmd_Argv(1), "mysaycommand")) > > { > > // run my code > > RETURN_META(MRES_SUPERCEDE); > > } > > RETURN_META(MRES_IGNORED); > >} > > > >You have a lot more power/options if you make use metamod:source. Check > out > >the coding section of their forums for help. > > > > > > > >On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote: > > > > > >>Well what I want it to do is, when the server gets a player_say event > from > >>any player, and (key "text")(i.e text they send using say or team_say) = > a > >>set string value, I then want that event to be removed before it gets to > >>any > >>player. > >> > >>Its basically a filter for say and team_say. > >> > >>If removing the event isn't possible then editing/updating an event > before > >>any player gets it, should do. > >> > >>Sorry if I am not explaining this right. > >> > >>Thanks in advance > >> > >>Paul > >> > >> > >> > >>>-----Original Message----- > >>>From: [EMAIL PROTECTED] > >>>[mailto:[EMAIL PROTECTED] On Behalf Of Rob Lach > >>>Sent: 01 April 2006 23:14 > >>>To: [email protected] > >>>Subject: Re: [hlcoders] Remove event "player_say" (Source > >>>Server Plugin) > >>> > >>>-- > >>>[ Picked text/plain from multipart/alternative ] who do you > >>>want the event to reach? > >>> > >>>On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>>>Hello All > >>>> > >>>>Just a quick question... > >>>> > >>>>I can retrieve the "player_say" event using the following: > >>>> > >>>>void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) { > >>>> const char * name = event->GetName(); > >>>> Msg( "CEmptyServerPlugin::FireGameEvent: Got event > >>>> > >>>> > >>>\"%s\"\n", name ); > >>> > >>> > >>>> if (FStrEq(name,"player_say")) > >>>> { > >>>> Msg("ALERT(GetString): UserID(%d) said: %s = %s\n" > >>>> ,event->GetInt("userid",0) > >>>> ,name > >>>> ,event->GetString("text","(*not defined*)") > >>>> ); > >>>> > >>>> if(FStrEq(event->GetString("text","(*not > >>>> > >>>> > >>>defined*)"),"filtered_word")) > >>> > >>> > >>>> { > >>>> /* Code to remove event */ > >>>> } > >>>> } > >>>>} > >>>> > >>>>But how do I remove the "player_say" event from reaching the other > >>>>players? > >>>> > >>>>Thanks in advance. > >>>> > >>>>Paul > >>>> > >>>> > >>>> > >>>>_______________________________________________ > >>>>To unsubscribe, edit your list preferences, or view the > >>>> > >>>> > >>>list archives, > >>> > >>> > >>>>please visit: > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>>-- > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list > >>>archives, please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

