I would send an email to wraityh [EMAIL PROTECTED] - he knows a fair amount about shaders
Adam --- Mike Golden <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > When running build_sample_shaders.bat i get an error > ** > *D:\mymod\src\sdkshaders>*build_sample_shaders.bat > -game "d:\Program > Files\steam\steamapps\SourceMods\Zombie" > The system cannot find the path specified. > -------------------------------- > sdk_shaders > -------------------------------- > shaders\fxc\sdk_lightmap_ps20.vcs > shaders\fxc\sdk_lightmap_vs20.vcs > shaders\fxc\sdk_particle_ps11.vcs > shaders\fxc\sdk_particle_vs11.vcs > shaders\fxc\sdk_postprocess_ps20.vcs > shaders\fxc\sdk_postprocess_vs20.vcs > 6 File(s) copied > The .vcs files copy to my mod directory fine... > I have built the game_shader_generic_sample.dll > without error. > Note: i added Yes (/INCREMENTAL) to the "Enable > incremental linking" in the > project settings, due to the error > "LINK : warning LNK4098: defaultlib 'LIBC' conflicts > with use of other libs; > use /NODEFAULTLIB:library" > i also added /NODEFAULTLIB:"LIBC", and i also added > "$(TargetPath)" to > shaderlib.lib, tier0.lib, and vstdlib.lib's Outputs. > the .DLL is compiling without any errors, or > warnings. > > Moving on > I have placed the code that is commented out inside > of the > sdk_postprocess.cpp into my CViewRender::RenderView > class method. > > it is placed directly after the line containing > "GenerateOverdrawForTesting();" > > once i run (debug release active) i see a Fulbright > white screen. if i > select a weapon with a muzzle flash the white screen > disappears. > I have tried using a different material that doesn't > use the sdk_postprocess > shader, and the material is drawn correctly on the > screen. > > > my directory setup is as follows: > my source directory is at D:\mymod\src > my mod directory is at D:\Program > Files\Steam\Steamapps\SourceMods\Zombie > my MSVC directory is at D:\Program Files\Microsoft > Visual Studio .NET 2003 > my perl directory is at C:\perl > my directX sdk directory is at C:\DXSDK > > I can't seem to figure out what the problem is. if > you need any additional > information, please let me know. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

