-- [ Picked text/plain from multipart/alternative ] hmm, it appears that the issue is related to my video card.
the directx hardware level is at 8.1 (which only allows me to write assembly pixel/vertex shaders) so if there is a way to force my MOBILITY RADEON 9000 to run on the 9.0hardware level, it looks like im out of look until i get a new computer( since i'm on a laptop..) Let me thank you for wasting your time :-) ---------------------------------------------------------------------------------------------------------------------------- When running build_sample_shaders.bat i get an error ** *D:\mymod\src\sdkshaders>*build_sample_shaders.bat -game "d:\Program Files\steam\steamapps\SourceMods\Zombie" The system cannot find the path specified. -------------------------------- sdk_shaders -------------------------------- shaders\fxc\sdk_lightmap_ps20.vcs shaders\fxc\sdk_lightmap_vs20.vcs shaders\fxc\sdk_particle_ps11.vcs shaders\fxc\sdk_particle_vs11.vcs shaders\fxc\sdk_postprocess_ps20.vcs shaders\fxc\sdk_postprocess_vs20.vcs 6 File(s) copied The .vcs files copy to my mod directory fine... I have built the game_shader_generic_sample.dll without error. Note: i added Yes (/INCREMENTAL) to the "Enable incremental linking" in the project settings, due to the error "LINK : warning LNK4098: defaultlib 'LIBC' conflicts with use of other libs; use /NODEFAULTLIB:library" i also added /NODEFAULTLIB:"LIBC", and i also added "$(TargetPath)" to shaderlib.lib, tier0.lib, and vstdlib.lib's Outputs. the .DLL is compiling without any errors, or warnings. Moving on I have placed the code that is commented out inside of the sdk_postprocess.cpp into my CViewRender::RenderView class method. it is placed directly after the line containing "GenerateOverdrawForTesting();" once i run (debug release active) i see a Fulbright white screen. if i select a weapon with a muzzle flash the white screen disappears. I have tried using a different material that doesn't use the sdk_postprocess shader, and the material is drawn correctly on the screen. my directory setup is as follows: my source directory is at D:\mymod\src my mod directory is at D:\Program Files\Steam\Steamapps\SourceMods\Zombie my MSVC directory is at D:\Program Files\Microsoft Visual Studio .NET 2003 my perl directory is at C:\perl my directX sdk directory is at C:\DXSDK I can't seem to figure out what the problem is. if you need any additional information, please let me know. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

