--
[ Picked text/plain from multipart/alternative ]
Now conceptually I have the idea down in my head; What I would first do is
find the entity and then find out it's position in the world(easy enough)
and then do some math to transform the Vectors to something usable on the
hud.

Ok, the problem I have run up is actually finding the entity on the client,
on the serverDLL there is a method called
gEntList.FindEntityByClassName("fooentity");
but on the client I am having trouble finding the comparable function to
call.

Any ideas?

Also, where would I define what the maxplayer limit would be?

--
- Benjamin Davison
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to