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Thanks guy, I have gone a different way and am just using a server side
entity which works well.
This is more a questions about maths theory than anything else, so I have
the Vectors transmitting perfectly :D But making them usable on the HUD is
making me scratch my head, at the moment I have this code which deals with
the layout of the label element.
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CBBHudPointer::PerformLayout()
{
CHL2MPRules *pRules = HL2MPRules();
if ( !pRules )
return;
Vector vPointer = pRules->m_vPointerPosition;
int x = vPointer.x;
int y = vPointer.y;
m_pWarmupLabel->SetPos( x , y );
}
Now even I can see why that is wrong, X&Y are going to be relative to the
clients HUD not the entitys position. I currently have -no- idea on how to
nake it useable for my purposes.
On 4/9/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
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> if you're using HL2MP sdk, you can define the player limits in
> src\dlls\hl2mp_dll\hl2mp_gameinterface.cpp
> --
>
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--
- Benjamin Davison
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