You need to use ScreenTransform.
(equivalent to the triapi->WorldToScreen in hl1)

Also.. is this object you're pointing at, supposed to be pointed at by all
players on the server, no matter what or something?

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
-----Original Message-----
From: Benjamin Davison [mailto:[EMAIL PROTECTED]
Sent: April 10, 2006 12:13 PM
To: [email protected]
Subject: Re: [hlcoders] Putting an entitys position on the hud with a
graphic and other bonus questions.

--
[ Picked text/plain from multipart/alternative ]
Thanks guy, I have gone a different way and am just using a server side
entity which works well.

This is more a questions about maths theory than anything else, so I have
the Vectors transmitting perfectly :D But making them usable on the HUD is
making me scratch my head, at the moment I have this code which deals with
the layout of the label element.

//--------------------------------------------------------------------------
---

// Purpose: Resizes the label
//--------------------------------------------------------------------------
---

void CBBHudPointer::PerformLayout()
{
   CHL2MPRules *pRules = HL2MPRules();
   if ( !pRules )
      return;

   Vector vPointer = pRules->m_vPointerPosition;
   int x = vPointer.x;
   int y = vPointer.y;

   m_pWarmupLabel->SetPos( x , y );
}

Now even I can see why that is wrong, X&Y are going to be relative to the
clients HUD not the entitys position. I currently have -no- idea on how to
nake it useable for my purposes.

On 4/9/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> if you're using HL2MP sdk, you can define the player limits in
> src\dlls\hl2mp_dll\hl2mp_gameinterface.cpp
> --
>
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>
>


--
- Benjamin Davison
--

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