You might be able to get some use from materials->GetBackBufferFormat() On 4/14/06, Garry Newman <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > What's the best way to detect whether a client supports a certain image > format? > > For my bloom I want to ideally create the render targets as > IMAGE_FORMAT_RGBA16161616F > if they support it, but fall back to IMAGE_FORMAT_RGBA8888 if they don't. > > It seems that SupportsHDR always returns false right now so that's no use. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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