You might be able to get some use from materials->GetBackBufferFormat()

On 4/14/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> What's the best way to detect whether a client supports a certain image
> format?
>
> For my bloom I want to ideally create the render targets as
> IMAGE_FORMAT_RGBA16161616F
> if they support it, but fall back to IMAGE_FORMAT_RGBA8888 if they don't.
>
> It seems that SupportsHDR always returns false right now so that's no use.
> --
>
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