This is about the third time this has happened.
It takes about two days to happen, always the same trace and I have no idea
what could be causing it.
Anyone ever come across this before?

- Jason Croghan

#0  0x0556e93c in VectorTransform () from
/home/rd/cstrike//bin/server_i486.so
#1  0x05559175 in TraceToStudio () from /home/rd/cstrike//bin/server_i486.so
#2  0x0530558e in CBaseAnimating::TestHitboxes ()
   from /home/rd/cstrike//bin/server_i486.so
#3  0x0516f4bd in CCollisionProperty::TestHitboxes ()
   from /home/rd/cstrike//bin/server_i486.so
#4  0x00e78c4c in CEngineTrace::ClipRayToHitboxes ()
   from /home/rd/bin/engine_i486.so
#5  0x00e79839 in CEngineTrace::ClipRayToCollideable ()
   from /home/rd/bin/engine_i486.so
#6  0x00e79fed in CEngineTrace::TraceRay () from /home/rd/bin/engine_i486.so
#7  0x055a18da in CCSPlayer::FireBullet ()
   from /home/rd/cstrike//bin/server_i486.so
#8  0x055a8b3f in FX_FireBullets () from
/home/rd/cstrike//bin/server_i486.so
#9  0x055b692f in CWeaponCSBaseGun::CSBaseGunFire ()
   from /home/rd/cstrike//bin/server_i486.so
#10 0x055c5a16 in CWeaponP90::P90Fire ()
   from /home/rd/cstrike//bin/server_i486.so
#11 0x055c5bf1 in CWeaponP90::PrimaryAttack ()
   from /home/rd/cstrike//bin/server_i486.so
#12 0x055b5330 in CWeaponCSBase::ItemPostFrame ()
   from /home/rd/cstrike//bin/server_i486.so
#13 0x051427fb in CBasePlayer::ItemPostFrame ()
   from /home/rd/cstrike//bin/server_i486.so
#14 0x0547bcba in CBasePlayer::PostThink ()
   from /home/rd/cstrike//bin/server_i486.so
#15 0x055d9a52 in CCSPlayer::PostThink ()
   from /home/rd/cstrike//bin/server_i486.so
#16 0x0547f240 in CPlayerMove::RunCommand ()
   from /home/rd/cstrike//bin/server_i486.so
#17 0x05469731 in CBasePlayer::PlayerRunCommand ()
   from /home/rd/cstrike//bin/server_i486.so
#18 0x055d00dd in CCSPlayer::PlayerRunCommand ()
   from /home/rd/cstrike//bin/server_i486.so
#19 0x05475e4c in CBasePlayer::PhysicsSimulate ()
   from /home/rd/cstrike//bin/server_i486.so
#20 0x05450bdb in Physics_SimulateEntity ()
   from /home/rd/cstrike//bin/server_i486.so
#21 0x05450ed8 in Physics_RunThinkFunctions ()
   from /home/rd/cstrike//bin/server_i486.so
#22 0x053bdf32 in CServerGameDLL::GameFrame ()
   from /home/rd/cstrike//bin/server_i486.so
#23 0x00702e79 in __SourceHook_FHCls_IServerGameDLLGameFrame0::Func ()
   from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so
#24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so
#26 0x00e7f2c5 in _Host_RunFrame () from /home/rd/bin/engine_i486.so
#27 0x00e7f62d in Host_RunFrame () from /home/rd/bin/engine_i486.so
#28 0x00e87d0c in CHostState::State_Run () from /home/rd/bin/engine_i486.so
#29 0x00e87fb0 in CHostState::FrameUpdate () from
/home/rd/bin/engine_i486.so
#30 0x00e880f7 in HostState_Frame () from /home/rd/bin/engine_i486.so
#31 0x00ed86e9 in CEngine::Frame () from /home/rd/bin/engine_i486.so
#32 0x00ed7cfe in CDedicatedServerAPI::RunFrame ()
   from /home/rd/bin/engine_i486.so
#33 0x002f7c62 in RunServer () from bin/dedicated_i486.so
#34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from
bin/dedicated_i486.so
#35 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#36 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#37 0x002f82df in main () from bin/dedicated_i486.so
#38 0x0804902d in main ()


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