This is about the third time this has happened. It takes about two days to happen, always the same trace and I have no idea what could be causing it. Anyone ever come across this before?
- Jason Croghan #0 0x0556e93c in VectorTransform () from /home/rd/cstrike//bin/server_i486.so #1 0x05559175 in TraceToStudio () from /home/rd/cstrike//bin/server_i486.so #2 0x0530558e in CBaseAnimating::TestHitboxes () from /home/rd/cstrike//bin/server_i486.so #3 0x0516f4bd in CCollisionProperty::TestHitboxes () from /home/rd/cstrike//bin/server_i486.so #4 0x00e78c4c in CEngineTrace::ClipRayToHitboxes () from /home/rd/bin/engine_i486.so #5 0x00e79839 in CEngineTrace::ClipRayToCollideable () from /home/rd/bin/engine_i486.so #6 0x00e79fed in CEngineTrace::TraceRay () from /home/rd/bin/engine_i486.so #7 0x055a18da in CCSPlayer::FireBullet () from /home/rd/cstrike//bin/server_i486.so #8 0x055a8b3f in FX_FireBullets () from /home/rd/cstrike//bin/server_i486.so #9 0x055b692f in CWeaponCSBaseGun::CSBaseGunFire () from /home/rd/cstrike//bin/server_i486.so #10 0x055c5a16 in CWeaponP90::P90Fire () from /home/rd/cstrike//bin/server_i486.so #11 0x055c5bf1 in CWeaponP90::PrimaryAttack () from /home/rd/cstrike//bin/server_i486.so #12 0x055b5330 in CWeaponCSBase::ItemPostFrame () from /home/rd/cstrike//bin/server_i486.so #13 0x051427fb in CBasePlayer::ItemPostFrame () from /home/rd/cstrike//bin/server_i486.so #14 0x0547bcba in CBasePlayer::PostThink () from /home/rd/cstrike//bin/server_i486.so #15 0x055d9a52 in CCSPlayer::PostThink () from /home/rd/cstrike//bin/server_i486.so #16 0x0547f240 in CPlayerMove::RunCommand () from /home/rd/cstrike//bin/server_i486.so #17 0x05469731 in CBasePlayer::PlayerRunCommand () from /home/rd/cstrike//bin/server_i486.so #18 0x055d00dd in CCSPlayer::PlayerRunCommand () from /home/rd/cstrike//bin/server_i486.so #19 0x05475e4c in CBasePlayer::PhysicsSimulate () from /home/rd/cstrike//bin/server_i486.so #20 0x05450bdb in Physics_SimulateEntity () from /home/rd/cstrike//bin/server_i486.so #21 0x05450ed8 in Physics_RunThinkFunctions () from /home/rd/cstrike//bin/server_i486.so #22 0x053bdf32 in CServerGameDLL::GameFrame () from /home/rd/cstrike//bin/server_i486.so #23 0x00702e79 in __SourceHook_FHCls_IServerGameDLLGameFrame0::Func () from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so #24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so #26 0x00e7f2c5 in _Host_RunFrame () from /home/rd/bin/engine_i486.so #27 0x00e7f62d in Host_RunFrame () from /home/rd/bin/engine_i486.so #28 0x00e87d0c in CHostState::State_Run () from /home/rd/bin/engine_i486.so #29 0x00e87fb0 in CHostState::FrameUpdate () from /home/rd/bin/engine_i486.so #30 0x00e880f7 in HostState_Frame () from /home/rd/bin/engine_i486.so #31 0x00ed86e9 in CEngine::Frame () from /home/rd/bin/engine_i486.so #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame () from /home/rd/bin/engine_i486.so #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #35 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so #36 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so #37 0x002f82df in main () from bin/dedicated_i486.so #38 0x0804902d in main () _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

