Code snippets like this inevitiably leave out the problem.  You probably don't 
have the string stored in a static?  If the string is deallocated at any time, 
the server won't send it.  Also make sure it's null-terminated.

At 2006/04/22 04:15 PM, Benjamin Davison wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Now in theory I know how todo this, because I have done it with vectors and
>booleans but strings are elluding me for some reason :|
>
>hl2mp_gamerules.h
>
>CNetworkVar( string_t, m_sHudText);
>
>hl2mp_gamerules.cpp
>
>#ifdef CLIENT_DLL
>RecvPropString(RECVINFO( m_sHudText )),
>#else
>SendPropString(SENDINFO( m_sHudText)),
>#endif
>
>Personally I think the problem is in the send and receive but I have no idea
>what it could be, I use this method with vectors and booleans.
>
>entity_foo.cpp
>
>pRules->m_sHudText = AStringFoobio;
>
>That works because I can see it in the debugger working.
>
>But when I come to the client for example
>
>hud_foo.cpp
>
>And I want to put a string on the screen like so; pString =
>pRules->m_sHudText;
>
>HudText is always "";
>
>This method usually works because I have used other data objects.
>
>Any help will be greatly appreciated.
>--
>- Benjamin Davison
>--
>
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