I was looking at that code actually.  Ideally I'd like a solution that let me
query any kind of entity but I could probably live with specific ones.

Quoting Jason Houston <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> Is this for specific types of entities?
>
> For BG2 I was using messages to change hud data, Tjoppen used this instead
>
> // Global list of client side team entities
> CUtlVector< C_Flag * > g_Flags;
>
>
//=================================================================================================
> // C_Team functionality
>
>
//-----------------------------------------------------------------------------
> // Purpose:
>
//-----------------------------------------------------------------------------
> C_Flag::C_Flag()
> {
>     m_sFlagName[0] = 0;    //nullterm just in case
>     // Add myself to the global list of team entities
>     g_Flags.AddToTail( this );
> }
>
> C_Flag::~C_Flag()
> {
>     g_Flags.FindAndRemove( this );
> }
>
>
> We can then use g_Flags anywhere we include the c_flag header.
>
> --
> Draco
> --
>
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