Thanks - had just found it :^)
I'm betting this is the basis for what I want to do - i'll just have to do my
own filtering by ent name, distance from query point, etc.
C_BaseEntityIterator iterator;
C_BaseEntity *pEnt;
while ( (pEnt = iterator.Next()) != NULL )
{
pEnt->Simulate();
}
Quoting Scott Loyd <[EMAIL PROTECTED]>:
> --
> [ Picked text/plain from multipart/alternative ]
> ClientEntityList()
> cliententitylist.cpp/.h
>
> On 4/25/06, Tim Holt <[EMAIL PROTECTED]> wrote:
> >
> > I would like to get an entity list for a client HUD element, ideally
> > calling
> > something like FindEntityByClassnameWithin on the client side. The
> > problem is,
> > this is a server side thingey, so no luck.
> >
> > Any advice on a clean way to do this? The console "cl_showents" command
> > seems
> > like it would be a good code example/model, but it doesn't seem to be
> > actually
> > implemented anywhere in the SDK (which makes me think it's non-trivial).
> >
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