You'll notice from public/edict.h that the "edict_t" is the engine's
internal representation of an entity. Basically, the ClientCommand()
call is asking for which entity to masquerade the command has having
come from. dlls/point_devshot_camera.cpp:113 has a very clear example
of this command's usage:
engine->ClientCommand( pPlayer->edict(), "developer 0" );
**********
On a related note, it would be good to search the source yourself for
examples of how to use commands like this before asking. (That's how I
came up with this particular example.) You'll always run the risk of
dredging up those SOBs that don't like answering "nub questions" if you
don't.
John Sheu
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