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All other mods apart from my own work with chat. How would you switch it
into singleplayer if it was a multiplayer mod?
I had another run through the code with winmerge, and nothing seems to be
changed between the stock SDK and my code base :| I think one of my best
bets is finding the piece of code that is supposed to freeze the player when
they use "say" so I can move up and down to see what is broken.
I'm trying to think what could of broken it, all teams are set up properly.
hud_chat is the same as the stock SDK most of my changes revolve around the
hl2mp_gamerules and hl2mp_player and I cannot see anything in those files to
deal with chat that I might of changed. The other files changed as far as I
can see do not intefere with the chat. Maybe there is a variable somewhere
in the hl2mp_* set of files that control if you can use "say" or not :\
On 4/28/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is it broken in both single player and multiplayer?
>
>
> On 4/28/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yup, broken in both.
> >
> > I think I really need to find out which other parts of the code the
> "say"
> > command resides, because I did a search on "say" and found this:
> >
> > static ConCommand say_team("say_team", CC_Player_SayTeam, "Display
> player
> > message to team");
> >
> > Which is exactly the same as the stock SDK, ima go over with winmerge
> once
> > more and see if I can't find the problem.
> >
> >
> > On 4/28/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Does it work in debug mode?
> > >
> > >
> > >
> > > On 4/28/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Nope, I specifically wiped all my configs out of the mod to make
> sure
> > > that
> > > > was not the case.
> > > >
> > > > On 4/28/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Did you bind y to any other command via .cfg or in the code?
> > > > >
> > > > > On 4/27/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > I used winmerge :) Thanks for the suggestion though.
> > > > > >
> > > > > > Where else do you think my code changes could be missing with
> the
> > > hud
> > > > > > chat?
> > > > > > Because my code is exactly the same as the stock SDK :|
> > > > > >
> > > > > > On 4/28/06, Stephen Micheals <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > Or Get a free copy of Winmerge and compare your code to the
> > > original
> > > > > > > copy...
> > > > > > >
> > > > > > >
> > > > > > > http://winmerge.sourceforge.net/
> > > > > > >
> > > > > > > _______________________________________________
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> > > > archives,
> > > > > > > please visit:
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> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > - Benjamin Davison
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
> > > > > --
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > - Benjamin Davison
> > > > --
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
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> > >
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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>
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>
>
--
- Benjamin Davison
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