Stack trace is a synonym for call stack. If you run your mod in the debugger with a debug build and hit "Debug" when you get the assert dialog and send the output of the MSVC call stack window.
- Alfred Gus wrote: > Hi Al, > > whats the correct way to call a Stack Trace? Would I just go into the > properties of your server and client projects within the solution, > under debugging and just copy the contents of our run_mod.bat file to > this field? > > > Gus > --------------------------------- >> Stack trace? >> >> Gus wrote: >>> I've just tried this beta with our mod and I got this crash error >>> that happens at the start of every map......... >>> >>> utlvector.h (210) : Assertion Failed: IsValidIndex(i) >>> >>> >>> >>> Btw, our mod is not heavily modified, its basicly HL2DM >>> >>> >>> Gus >>> Outlaws & lawmen Mod >>> http://wantedmod.planethalflife.gamespy.com/saloon/ >>> ---------------------------- >>>> This is a multi-part message in MIME format. >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> We have just released a Source Engine Beta update. Please feel >>>> free to try out the newest version of the engine. >>>> >>>> Mod-makers: Please run your mod with this beta engine to ensure >>>> compatibility!!! >>>> >>>> The following changes are included in this update: >>>> >>>> Source Engine >>>> >>>> >>>> Fixes for beta user submitted bugs >>>> >>>> * video stress test and audio settings test no longer crash >>>> * fixed broken server browser info buttons >>>> * fixed cursor disappearing after being kicked from server >>>> * avi recording no longer stops after 1 frame >>>> * fixed white areas in de_aztec >>>> * fixed demo playback of old demos in new engine >>>> >>>> >>>> >>>> >>>> >>>> >>>> * de_nuke loads in all mat_dxlevel configurations >>>> * fixed bug where mat_colorcorrection wasn't set properly in >>>> -autoconfig >>>> * added newer video cards to dxsupport.cfg >>>> * added video memory detection support for dxsupport.cfg >>>> * added mod-specific support to dxsupport.cfg >>>> * fixed full-screen flicker when alt-tabbing out of fullscreen >>>> >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders