Stack trace is a synonym for call stack. If you run your mod in the
debugger with a debug build and hit "Debug" when you get the assert
dialog and send the output of the MSVC call stack window.

- Alfred

Gus wrote:
> Hi Al,
>
> whats the correct way to call a Stack Trace? Would I just go into the
> properties of your server and client projects within the solution,
> under debugging and just copy the contents of our run_mod.bat file to
> this field?
>
>
> Gus
> ---------------------------------
>> Stack trace?
>>
>> Gus wrote:
>>> I've just tried this beta with our mod and I got this crash error
>>> that happens at the start of every map.........
>>>
>>> utlvector.h (210) : Assertion Failed: IsValidIndex(i)
>>>
>>>
>>>
>>> Btw, our mod is not heavily modified, its basicly HL2DM
>>>
>>>
>>> Gus
>>> Outlaws & lawmen Mod
>>> http://wantedmod.planethalflife.gamespy.com/saloon/
>>> ----------------------------
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> We have just released a Source Engine Beta update.  Please feel
>>>> free to try out the newest version of the engine.
>>>>
>>>> Mod-makers: Please run your mod with this beta engine to ensure
>>>> compatibility!!!
>>>>
>>>> The following changes are included in this update:
>>>>
>>>> Source Engine
>>>>
>>>>
>>>> Fixes for beta user submitted bugs
>>>>
>>>> *  video stress test and audio settings test no longer crash
>>>> *  fixed broken server browser info buttons
>>>> *  fixed cursor disappearing after being kicked from server
>>>> *  avi recording no longer stops after 1 frame
>>>> *  fixed white areas in de_aztec
>>>> *  fixed demo playback of old demos in new engine
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *  de_nuke loads in all mat_dxlevel configurations
>>>> *  fixed bug where mat_colorcorrection wasn't set properly in
>>>> -autoconfig
>>>> *  added newer video cards to dxsupport.cfg
>>>> *  added video memory detection support for dxsupport.cfg
>>>> *  added mod-specific support to dxsupport.cfg
>>>> *  fixed full-screen flicker when alt-tabbing out of fullscreen
>>>>
>>>> --
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
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>>>>
>>>
>>>
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>
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