Is this mod released? Perhaps we could look at it here. - Alfred
Gus wrote: > Hi Al, > > > I just can't get it to work, simply its not loading the symbols for > debugging....... any other shortcut? > > > ------------------------- >> Stack trace is a synonym for call stack. If you run your mod in the >> debugger with a debug build and hit "Debug" when you get the assert >> dialog and send the output of the MSVC call stack window. >> >> - Alfred >> >> Gus wrote: >>> Hi Al, >>> >>> whats the correct way to call a Stack Trace? Would I just go into >>> the properties of your server and client projects within the >>> solution, under debugging and just copy the contents of our >>> run_mod.bat file to this field? >>> >>> >>> Gus >>> --------------------------------- >>>> Stack trace? >>>> >>>> Gus wrote: >>>>> I've just tried this beta with our mod and I got this crash error >>>>> that happens at the start of every map......... >>>>> >>>>> utlvector.h (210) : Assertion Failed: IsValidIndex(i) >>>>> >>>>> >>>>> >>>>> Btw, our mod is not heavily modified, its basicly HL2DM >>>>> >>>>> >>>>> Gus >>>>> Outlaws & lawmen Mod >>>>> http://wantedmod.planethalflife.gamespy.com/saloon/ >>>>> ---------------------------- >>>>>> This is a multi-part message in MIME format. >>>>>> -- >>>>>> [ Picked text/plain from multipart/alternative ] >>>>>> We have just released a Source Engine Beta update. Please feel >>>>>> free to try out the newest version of the engine. >>>>>> >>>>>> Mod-makers: Please run your mod with this beta engine to ensure >>>>>> compatibility!!! >>>>>> >>>>>> The following changes are included in this update: >>>>>> >>>>>> Source Engine >>>>>> >>>>>> >>>>>> Fixes for beta user submitted bugs >>>>>> >>>>>> * video stress test and audio settings test no longer crash >>>>>> * fixed broken server browser info buttons >>>>>> * fixed cursor disappearing after being kicked from server >>>>>> * avi recording no longer stops after 1 frame >>>>>> * fixed white areas in de_aztec >>>>>> * fixed demo playback of old demos in new engine >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> * de_nuke loads in all mat_dxlevel configurations >>>>>> * fixed bug where mat_colorcorrection wasn't set properly in >>>>>> -autoconfig >>>>>> * added newer video cards to dxsupport.cfg >>>>>> * added video memory detection support for dxsupport.cfg >>>>>> * added mod-specific support to dxsupport.cfg >>>>>> * fixed full-screen flicker when alt-tabbing out of fullscreen >>>>>> >>>>>> -- >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

