Is this mod released? Perhaps we could look at it here.

- Alfred

Gus wrote:
> Hi Al,
>
>
> I just can't get it to work, simply its not loading the symbols for
> debugging....... any other shortcut?
>
>
> -------------------------
>> Stack trace is a synonym for call stack. If you run your mod in the
>> debugger with a debug build and hit "Debug" when you get the assert
>> dialog and send the output of the MSVC call stack window.
>>
>> - Alfred
>>
>> Gus wrote:
>>> Hi Al,
>>>
>>> whats the correct way to call a Stack Trace? Would I just go into
>>> the properties of your server and client projects within the
>>> solution, under debugging and just copy the contents of our
>>> run_mod.bat file to this field?
>>>
>>>
>>> Gus
>>> ---------------------------------
>>>> Stack trace?
>>>>
>>>> Gus wrote:
>>>>> I've just tried this beta with our mod and I got this crash error
>>>>> that happens at the start of every map.........
>>>>>
>>>>> utlvector.h (210) : Assertion Failed: IsValidIndex(i)
>>>>>
>>>>>
>>>>>
>>>>> Btw, our mod is not heavily modified, its basicly HL2DM
>>>>>
>>>>>
>>>>> Gus
>>>>> Outlaws & lawmen Mod
>>>>> http://wantedmod.planethalflife.gamespy.com/saloon/
>>>>> ----------------------------
>>>>>> This is a multi-part message in MIME format.
>>>>>> --
>>>>>> [ Picked text/plain from multipart/alternative ]
>>>>>> We have just released a Source Engine Beta update.  Please feel
>>>>>> free to try out the newest version of the engine.
>>>>>>
>>>>>> Mod-makers: Please run your mod with this beta engine to ensure
>>>>>> compatibility!!!
>>>>>>
>>>>>> The following changes are included in this update:
>>>>>>
>>>>>> Source Engine
>>>>>>
>>>>>>
>>>>>> Fixes for beta user submitted bugs
>>>>>>
>>>>>> *        video stress test and audio settings test no longer
crash
>>>>>> *        fixed broken server browser info buttons
>>>>>> *        fixed cursor disappearing after being kicked from server
>>>>>> *        avi recording no longer stops after 1 frame
>>>>>> *        fixed white areas in de_aztec
>>>>>> *        fixed demo playback of old demos in new engine
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *        de_nuke loads in all mat_dxlevel configurations
>>>>>> *        fixed bug where mat_colorcorrection wasn't set properly
in
>>>>>> -autoconfig
>>>>>> *        added newer video cards to dxsupport.cfg
>>>>>> *        added video memory detection support for dxsupport.cfg
>>>>>> *        added mod-specific support to dxsupport.cfg
>>>>>> *        fixed full-screen flicker when alt-tabbing out of
fullscreen
>>>>>>
>>>>>> --
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
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>>>>
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>>>
>>>
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>
>
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