Hey exactly a month later!

Here's what I'm doing to cause the physical mayhem.

In my mod/scripts folder I made a folder called propdata. I copied
CS:S's propdata.txt to this folder and renamed in cs.txt.

In CPropData::ParsePropDataFile I changed the loadfromfile line to

   if ( !m_pKVPropData->LoadFromFile( filesystem, "scripts/propdata/cs.txt" ) )


So I start my mod and go to cs_office. It's fine for about 20 seconds
of shooting props then they all start bouncing around.


I find that this has prevented it.. (props.cpp:4747)

   //LINK_ENTITY_TO_CLASS( prop_physics_multiplayer, CPhysicsPropMultiplayer );

   LINK_ENTITY_TO_CLASS( prop_physics_multiplayer, CPhysicsProp );

Obviously it's going to change all prop_physics_multiplayer into
prop_physics.. so it might not be ideal for your mod. I'm guessing
that my problem is different from yours though, somehow.. even if the
symptoms are the same.



On 4/23/06, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
The mod players were getting restless so I couldn't wait any longer for a 
response from Valve so I had to shut it down.  Unfortunately there's no 
documentation on how most of that stuff is supposed to work, and there are 
frightfully few asserts in the SDK.  I guess I'll have to do a lot of research 
to compare a working vphysics.dll to a broken vphysics.dll in order to pin down 
the exact problem.

At 2006/04/20 08:03 PM, Aaron Schiff wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>USE_OBB_COLLISION_BOUNDS just says to search within the bounding box
>constructed around a physical model to detect other objects.  It's not the
>matter you should be worried about.
>--
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to