Nice work garry! Thanks for the 'fix' as you might call it :)
Adam --- Garry Newman <[EMAIL PROTECTED]> wrote: > Hey exactly a month later! > > Here's what I'm doing to cause the physical mayhem. > > In my mod/scripts folder I made a folder called > propdata. I copied > CS:S's propdata.txt to this folder and renamed in > cs.txt. > > In CPropData::ParsePropDataFile I changed the > loadfromfile line to > > if ( !m_pKVPropData->LoadFromFile( filesystem, > "scripts/propdata/cs.txt" ) ) > > > So I start my mod and go to cs_office. It's fine for > about 20 seconds > of shooting props then they all start bouncing > around. > > > I find that this has prevented it.. (props.cpp:4747) > > //LINK_ENTITY_TO_CLASS( > prop_physics_multiplayer, CPhysicsPropMultiplayer ); > > LINK_ENTITY_TO_CLASS( prop_physics_multiplayer, > CPhysicsProp ); > > Obviously it's going to change all > prop_physics_multiplayer into > prop_physics.. so it might not be ideal for your > mod. I'm guessing > that my problem is different from yours though, > somehow.. even if the > symptoms are the same. > > > > On 4/23/06, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > The mod players were getting restless so I > couldn't wait any longer for a response from Valve > so I had to shut it down. Unfortunately there's no > documentation on how most of that stuff is supposed > to work, and there are frightfully few asserts in > the SDK. I guess I'll have to do a lot of research > to compare a working vphysics.dll to a broken > vphysics.dll in order to pin down the exact problem. > > > > At 2006/04/20 08:03 PM, Aaron Schiff wrote: > > >-- > > >[ Picked text/plain from multipart/alternative ] > > >USE_OBB_COLLISION_BOUNDS just says to search > within the bounding box > > >constructed around a physical model to detect > other objects. It's not the > > >matter you should be worried about. > > >-- > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

