I didn't bother trying out the beta engine because of that problem.
Didn't have time or patience to email about it at the time either.

When the beta engine was first mentioned, I added -beta etc etc, let it
update, then studiomdl wouldn't even run, so I refreshed the mod tools; soon
as I did that, it would error on compile _or_ bitch about tier.

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
-----Original Message-----
From: Jonathan Murphy [mailto:[EMAIL PROTECTED]
Sent: May 25, 2006 6:49 PM
To: [email protected]
Subject: Re: [hlcoders] studiomdl.exe not working?

--
[ Picked text/plain from multipart/alternative ]
That is quite odd, as I have been using studiomdl.exe today with no
problems...

On 5/26/06, Jay C. <[EMAIL PROTECTED]> wrote:
>
> I love it when they don't even acknowledge this kind of thing. Last week
> it
> compiled, this week the exact same setup causes those errors.
> And yeah, it has 4 errors repeated.
> - Jay
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of James Hair
> > Sent: 25 May 2006 18:09
> > To: [email protected]
> > Subject: Re: [hlcoders] studiomdl.exe not working?
> >
> > I am getting this error with studiomdl, however I am not using the beta
> > version of anything. It appeared this morning after steam updated on my
> > system. Refreshing the sdk content does not have any effect for me. One
> > thing I can elaborate on is that the error pops up 4 times for one
> > particular model, and there are four sequences defined in the QC file.
> > Coincidence? I think not! Well it could be ...
> >
> > ----- Original Message -----
> > From: "Gus" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Thursday, May 25, 2006 5:06 PM
> > Subject: Re: [hlcoders] studiomdl.exe not working?
> >
> >
> > > Try refreshing SDK tools............
> > >
> > >
> > > Btw, seems that the beta engine was release! Just last night an update
> > was
> > released......wasn't using beta engine at that time and it all reverted
> > back
> > to some previous errors I was getting.........
> > >
> > >
> > > ---------------
> > > >Since I started using the -beta engine, I can no longer use
> > studiomdl.exe
> > to
> > > >work. I tried removing that cmd line arg and I have the same problem
> so
> > I'm
> > > >under the impression maybe I was wrong.
> > > >
> > > >It gets down to SMD MODEL:ragdoll.smd and then I am presented with
> the
> > > >following error.
> > > >
> > > >Stuidomdl.exe - Entry Point Not Found
> > > >The procedure entry point CommandLine_Tier0 could not be located in
> the
> > > >dynamic link library tier0.dll.
> > > >
> > > >Anyone else ever seen this?
> > > >
> > > >-Jay
> > > >
> > > >
> > > >_______________________________________________
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
>
> _______________________________________________
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> please visit:
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>
>


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