-- [ Picked text/plain from multipart/alternative ] Hi, I am having trouble debugging my code since it crashes on the closed source so I get no symbols :( May someone tell me what does that address points to so I can have an idea what is causing the crash? Some network variable maybe?
I have changed code from C/C_GameRules and C/C_Team, added a function GetTeamDef that works like GetAmmoDef, I noticed the server creates CTeam but the C_Team versions aren't created by the time the crash occurs (the client doesn't explicity create C_Team instances, they add themselves to the client cutlvector via their constructor, C_Team() was never reached). Also modified some the team gui components but they survive past the constructors, the game crashes at about the time the map would finish loading. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

