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Hi, I am having trouble debugging my code since it crashes on the closed
source so I get no symbols :(
May someone tell me what does that address points to so I can have an idea
what is causing the crash? Some network variable maybe?

I have changed code from C/C_GameRules and C/C_Team, added a function
GetTeamDef that works like GetAmmoDef, I noticed the server creates CTeam
but the C_Team versions aren't created by the time the crash occurs (the
client doesn't explicity create C_Team instances, they add themselves to the
client cutlvector via their constructor, C_Team() was never reached).

Also modified some the team gui components but they survive past the
constructors, the game crashes at about the time the map would finish
loading.
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