first I would use cl_ent_rbox (or r_drawrenderbounds 1) to visualize the render box for the model. Maybe it's really small or something? Could be a problem with the entity you're using.
It's hard to debug without more information, but it seems like the most likely issue is with culling. If setting r_portaltestents 0 fixes the problem, then you've got some kind of areaportal problem in the map. It could be a lot of other things, but those are my first two guesses anyway. Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Jose Luis Gonzalez > Sent: Wednesday, June 07, 2006 11:02 AM > To: [email protected] > Subject: RE: [hlcoders] Dog model problem in HL2DM SDK. > > Here is the problem. Will be better if i show it with images: > > Dog Model rendered: > > http://img353.imageshack.us/my.php?image=dog17rz.jpg > > View raised: > > http://img414.imageshack.us/img414/9800/dog28oc.jpg > > > > -----Mensaje original----- > De: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] En nombre de > Aaron Schiff Enviado el: miƩrcoles, 07 de junio de 2006 19:39 > Para: [email protected] > Asunto: Re: [hlcoders] Dog model problem in HL2DM SDK. > > -- > [ Picked text/plain from multipart/alternative ] I think it's > because dog's hull cuts short... > I've seen in Garry's Mod if you shoot a crossbow at the top > part of Dog, it goes through to the wall behind > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

