-- [ Picked text/plain from multipart/alternative ] Yes, sorry I forgot to add,
//To parent it to the player (so that it moves with the player) pBox->SetParent(this); Im not 100% sure this will work, if it doesn't then in your original class change CPhysicsProp to CBaseProp, if that doesn't work change it to CDynamicProp. I can't test it right now, but tell me which one works. Thanks -=- -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

