Ok, I spent a couple hours on the problem and managed a fix... I
basically put a warning in the sparks function, and it did not play when
you were the attacker... So instead of trying to fix weird PVS filter
bugs, I decided to switch the call to a DispatchEffect call instead of
the previous g_pEffects->Sparks() call. I made my own DispatchEffect
Callback function and event register and linked it all nicely, and now
it plays out fine.

I might try and do the same for the blood, if I have the patience, but
not right now, it's 4am and I'm going to BED! ;)
Imperio59 out.

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