Ok, I spent a couple hours on the problem and managed a fix... I basically put a warning in the sparks function, and it did not play when you were the attacker... So instead of trying to fix weird PVS filter bugs, I decided to switch the call to a DispatchEffect call instead of the previous g_pEffects->Sparks() call. I made my own DispatchEffect Callback function and event register and linked it all nicely, and now it plays out fine.
I might try and do the same for the blood, if I have the patience, but not right now, it's 4am and I'm going to BED! ;) Imperio59 out. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

