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Ah found the problem.  It was a very hacky and stupidly placed fix for
looping sounds that I made a long time ago.  Was causing StopSound to get
called constantly.

Thanks for the help though.

On 7/2/06, Teddy <[EMAIL PROTECTED]> wrote:
>
> Perhaps it is the footstep sounds being transmitted from the server.
> Try making them client side (even triggered by events in the walk
> animation?)
>
> On 7/2/06, Skillet <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm getting ridiculous amounts of sound network overhead in my mod and
> I'm
> > not sure why.
> >
> > With net_showmsg 1 I see this message repeated hundreds of times:
> > Msg from 127.0.0.1:27015: svc_Sounds: number 1, reliable, bytes 5
> > A search of the SDK for svc_sounds brings back nothing and I don't
> recall
> > making any changes to the server side sound code, so I've got no idea
> what
> > the source of the problem is.
> >
> > It increases with the number of living players, but seems to disappear
> > completely for me (as the local player on a listen server) when I enable
> > noclip mode or go underwater.  I would think it was related to player
> > footstep sounds, but the overhead is still there if I stand still in
> > standard movement mode (despite snd_show indicating that no sounds are
> > playing).
> >
> > The net graph (with like 15 bots):
> > http://img225.imageshack.us/img225/4893/soundoverhead5ss.jpg
> >
> > Ideas?
> > --
> >
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