-- [ Picked text/plain from multipart/alternative ] Ah found the problem. It was a very hacky and stupidly placed fix for looping sounds that I made a long time ago. Was causing StopSound to get called constantly.
Thanks for the help though. On 7/2/06, Teddy <[EMAIL PROTECTED]> wrote: > > Perhaps it is the footstep sounds being transmitted from the server. > Try making them client side (even triggered by events in the walk > animation?) > > On 7/2/06, Skillet <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm getting ridiculous amounts of sound network overhead in my mod and > I'm > > not sure why. > > > > With net_showmsg 1 I see this message repeated hundreds of times: > > Msg from 127.0.0.1:27015: svc_Sounds: number 1, reliable, bytes 5 > > A search of the SDK for svc_sounds brings back nothing and I don't > recall > > making any changes to the server side sound code, so I've got no idea > what > > the source of the problem is. > > > > It increases with the number of living players, but seems to disappear > > completely for me (as the local player on a listen server) when I enable > > noclip mode or go underwater. I would think it was related to player > > footstep sounds, but the overhead is still there if I stand still in > > standard movement mode (despite snd_show indicating that no sounds are > > playing). > > > > The net graph (with like 15 bots): > > http://img225.imageshack.us/img225/4893/soundoverhead5ss.jpg > > > > Ideas? > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

