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You get the same source code, but you end up with diff. projects and project
settings that effect how the code is compiled (most obvious, different files
being used, and defines of HL2MP and HL2 definition).  I believe the first
two also setup a skeleton mod folder for you too, where d (maybe c) don't.
Extract all three and diff them.  Might want to search around a little, I
believe this has been discussed many times.

On 7/3/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
wrote:
>
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> Good evening,
>
> A topic caught my attention in the hlmappers board where the question was
> what the 4 different options of the 'Create a Mod' wizard actually mean and
> what they include. Now, no one was really certain over there and so I
> thought you guys could possibly answer this with your experience.
>
> The following options are available:
>   a.. Modify Half-Life 2 Single Player
>   b.. Modify Half-Life 2 Multiplayer
>   c.. Start a mod from scratch
>   d.. Source code only
> So, the difference between the first two is obvious. But what does for
> instance the third option include? What happens when you compile it? Do you
> have a copy of HL2 with all default values then?
> And what if you only choose the second option? Will you be able to write
> game rules only or does this part of the source code also give you the
> ability to code new weapon with specific physical behaviours, shaders,
> animation triggers, new movement keys and all other stuff to make your
> multiplayer unique?
>
> Looking forward to your replies :)
> Good night,
>
> Sebastian 'Darth.Hunter' Kreutz
> http://thenewera.invisiongamez.com
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