You can expect it as soon as it is ready and not a moment before :)

- Alfred

Ryan Sheffer wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> So can we expect this update in acouple weeks? ;)
>
> On 7/3/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> There will be a new, special, appid for multi-player Source engine
>> apps that don't directly derive from a particular game (so rather
>> than using the basic 220 you will have a new number). This new app
>> depends on some SDK work before it will be enabled.
>>
>> - Alfred
>>
>> Tony "omega" Sergi wrote:
>>> So, what does this mena? There isn't going to be an hl2mp gcf
>>> anymore?
>>>
>>> Cuz hl2sp is 220 and hl2mp is 320..
>>>
>>> So are they going to share the same cache?
>>>
>>> --------------
>>> -- omega
>>> Heroes of Excelsior
>>> http://www.heroesofexcelsior.com
>>> Blackened Interactive
>>> http://www.blackened-interactive.com
>>>> -----Original Message-----
>>>> From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
>>>> Sent: July 3, 2006 6:51 PM
>>>> To: [email protected]
>>>> Subject: RE: [hlcoders] SteamAppId Update
>>>>
>>>> You should wait for the next SDK update to make this change unless
>>>> you need to use functionality released in the recent Episode One
>>>> engine update. This SDK update will walk you through the update
>>>> process properly. Using 220 is still perfectly fine to do.
>>>>
>>>> - Alfred
>>>>
>>>> Justin Krenz wrote:
>>>>> I just want to give everyone a heads up that the SteamAppId in
>>>>> your mod's gameinfo.txt should be either 320 or 240, not 220.  I
>>>>> just received an e-mail from Alfred Reynolds in reply to my
>>>>> inquiry about a fix that was supposed to go into HL2 regarding my
>>>>> mod.  My mod was still using 220 for it's SteamAppID, and thus,
>>>>> it was not running off of the latest HL2 engine.  I know there
>>>>> are others out there who are still using 220 and need to change
>>>>> it.
>>>>>
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>>>>
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>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>>
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>
>
> --
> ~skidz
> --
>
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