You should wait for the next SDK update to make this change unless you
need to use functionality released in the recent Episode One engine
update. This SDK update will walk you through the update process
properly. Using 220 is still perfectly fine to do.

- Alfred

Just out of curiosity, the functionality in EP1 - does that include
the phong shading?

I'm curious about what ID to use actually for our mod. It started
using 340 as it was a mod of HL2MP but after a while we realised we
weren't actually using anything from HL2MP or its GCF and switched to
220 mainly to remove the pre-requisit of having HL2DM installed to
play our mod.

When you've release the SDK I assume there will be an ID we can use to
get the latest HL2 engine stuff without having to have our users
install HL2DM as well?

- Jed

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