Yes, this new ID won't require HL2DM to be installed. The exact ownership requirements for the ID still need to be worked out.
- Alfred Jed wrote: >> You should wait for the next SDK update to make this change unless >> you need to use functionality released in the recent Episode One >> engine update. This SDK update will walk you through the update >> process properly. Using 220 is still perfectly fine to do. >> >> - Alfred > > Just out of curiosity, the functionality in EP1 - does that include > the phong shading? > > I'm curious about what ID to use actually for our mod. It started > using 340 as it was a mod of HL2MP but after a while we realised we > weren't actually using anything from HL2MP or its GCF and switched to > 220 mainly to remove the pre-requisit of having HL2DM installed to > play our mod. > > When you've release the SDK I assume there will be an ID we can use to > get the latest HL2 engine stuff without having to have our users > install HL2DM as well? > > - Jed > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

