Yes, this new ID won't require HL2DM to be installed. The exact
ownership requirements for the ID still need to be worked out.

- Alfred

Jed wrote:
>> You should wait for the next SDK update to make this change unless
>> you need to use functionality released in the recent Episode One
>> engine update. This SDK update will walk you through the update
>> process properly. Using 220 is still perfectly fine to do.
>>
>> - Alfred
>
> Just out of curiosity, the functionality in EP1 - does that include
> the phong shading?
>
> I'm curious about what ID to use actually for our mod. It started
> using 340 as it was a mod of HL2MP but after a while we realised we
> weren't actually using anything from HL2MP or its GCF and switched to
> 220 mainly to remove the pre-requisit of having HL2DM installed to
> play our mod.
>
> When you've release the SDK I assume there will be an ID we can use to
> get the latest HL2 engine stuff without having to have our users
> install HL2DM as well?
>
> - Jed
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to