It's sort of a no brainer really.  You could make a SIN mod (if they allow
modding) or you could make a HL2 mod.  But making a SIN/HL2 mod would really
start to cross some bizarro legal/EULA boundaries.  Could you use Red Orchestra
content in your HL2 mod?  Both on Steam.  But it's a pretty good guess the
answer is no.

But in the end, just email Ritual and ask them.


Quoting Scott Loyd <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> "In this case we have a company that wouldnt apprieciate their work used in
> another game."
>
> Are you a representative of this company, or have an
> article/statement/anything that validates your statement?
>
> On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > In this case we have a company that wouldnt apprieciate their work used in
> > another game.
> > But you could always make a private mod, I dont see any problems with
> > that.
> >
> > On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > >
> > > Only reason I asked is because we were allowed to use gunman stuff in
> > hl1
> > > mods, and valve didn't own gunman either.
> > >
> > > So I thought I'd throw the question out anyway; as it applied then, as
> > it
> > > was a game derived off of hl1; so I wasn't sure if it was the same for
> > > source or not.
> > >
> > > --------------
> > > -- omega
> > > Heroes of Excelsior
> > > http://www.heroesofexcelsior.com
> > > Blackened Interactive
> > > http://www.blackened-interactive.com
> > >
> > > > -----Original Message-----
> > > > From: Jeremy Swigart [mailto:[EMAIL PROTECTED]
> > > > Sent: July 10, 2006 8:12 PM
> > > > To: [email protected]
> > > > Subject: Re: [hlcoders] sin -- valve? ritual?
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I can say pretty confidently that you probably can't do that.
> > > >
> > > > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > >
> > > > > Are we allowed to use SiN models in our hl2 mods?
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
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>
>
>



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