On Tuesday 11 July 2006 8:20 pm, Justin Krenz wrote:
> The last time I was getting an error along these lines, I was creating a
> new BitmapImage in a HUD each frame instead of reusing the same object
> or deleting the old one first.  You should be able to place a breakpoint
> somewhere in "utllinkedlist.h" to watch for when the list becomes filled.

Tried that already, and it never breaks.  I think it's in the version of the
Utl classes that's compiled into the engine DLL.

-John Sheu

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