This has gone way OT, but Iâll add my few cents I have worked out a budget of just over 10K (AUD) a month for 10 people, plus business start up costs, and we plan on reaching about 3 million from VC (Venture capital) to stay afloat. (At the moment we have a lot less then that)
We (Nigredo Studios) are spending 3 months making a demo/prototype, and then will pitch that to publishers so that we can stay a float for the planed 18 months cycle. I worked out the total dev length to be around 18 months; working within the shared office space we let opening hours. (They are software developers them self). Looking at game engine offers, Source, and UE3, where the best on the market, that offered what we where after, but because Epic are a pain in the arse to deal with (They donât answer your email), I contacted valve, and we have a very lose agreement. Adam --- Benjamin Davison <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Do you know what would be quite cool, if people had > a chance to donate > through Steam to mod developers. > > > On 7/20/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> > wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Well, looks like my piggy bank won't support > running a development > > house... > > not by about $39, 999, 990 > > > > That's a pretty heafty amount of cash, I'd imagine > Steam has helped put a > > lot more of the revenue from sales back into the > company rather than an > > external publisher. Especially when they only > sell for $20. > > > > Like Ben said though, how are these HL2/HL mods > that are going to be sold > > over Steam handle the cost of licensing and such? > And will it be open to > > all mods or very special instances, will it be the > Steam equivelant of > > TFC, > > CS and DoD being bought out for HL1? > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Developer of CST and ZHLT 3.0 http://www.zhlt.info Studio Manager - Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

