Ah ok... that Touch()... I'd say the jitteriness when walking over objects is currently one of top 3 most glaring bugs in the HL2 engine. It's probably related to all those posts recently about trying to get elevators to not be choppy. I've never played a map with an elevator in it though.
At 2006/07/18 09:32 AM, Jorge Rodriguez wrote: >[EMAIL PROTECTED] wrote: >>What problem does this solve exactly? I tried it, and the client is still >>jittery when walking on tables or into boxes. > >Racking my memory to remember a five month old patch, if I remember >correctly, this patch simply allows client-side touch triggers to occur. >I'm not sure it actually affects movement in any way. It might improve >it somewhat, or be one piece in a larger puzzle that improves it. All >this bit does right here though is just allow for Touch() and whatever >to be called, so that you can tell from the client if the player has >touched an object. > >-- >Jorge "Vino" Rodriguez > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

