Ah ok... that Touch()...

I'd say the jitteriness when walking over objects is currently one of top 3 
most glaring bugs in the HL2 engine.  It's probably related to all those posts 
recently about trying to get elevators to not be choppy.  I've never played a 
map with an elevator in it though.

At 2006/07/18 09:32 AM, Jorge Rodriguez wrote:
>[EMAIL PROTECTED] wrote:
>>What problem does this solve exactly?  I tried it, and the client is still 
>>jittery when walking on tables or into boxes.
>
>Racking my memory to remember a five month old patch, if I remember
>correctly, this patch simply allows client-side touch triggers to occur.
>I'm not sure it actually affects movement in any way. It might improve
>it somewhat, or be one piece in a larger puzzle that improves it. All
>this bit does right here though is just allow for Touch() and whatever
>to be called, so that you can tell from the client if the player has
>touched an object.
>
>--
>Jorge "Vino" Rodriguez
>
>
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