True, but the 3rd person death camera already follows a ragdoll (your clientside ragdoll). It should be simple enough to just keep placing the camera at the ragdoll's eyes rather than doing what it does for the 3rd person view (tracing a line from the center of it and placing the camera at the hitpos).
I wouldn't recommend making your ragdolls serverside.. see netgraph for details. On 7/24/06, LDuke <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] You can't do much server-side with a ragdoll besides remove it. Things like ->Teleport() won't work because the coordinates are not updated to the client since each client simulates the ragdoll separately and it's probably not in the same place on each client. Grant (L. Duke) On 7/22/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > Huh, what difference does that make? > > On 7/22/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote: > > But pay attention that ragdolls are normally only clientside. > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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