While you're waiting for the SDK update and if you want a good laugh,
read this page:
http://developer.valvesoftware.com/wiki/Building_MODs_with_Valve_Technology

It's got such memorable quotes as "Source and Steam have been designed
with MODs in mind" and "The SDK is updated continuously and
automatically, including new features (like HDR)"

LOL!

On 7/26/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
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If they would spent 1 week to help the modders, I would be happy. HL2 has
one of the biggest mod-communities and this community is keeping HL2 alive
and generating money (I suppose many people bought HL1 just to get Sven
Coop).
Valve is in a good position to keep this community alive with Steam (easy
updates) and keeping & updating the same engine.
Modders are making mods for fun. Not for money

Anyway, Alfred said they were working on an SDK update. I just hope it's
worth waiting.

On 7/25/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
wrote:
>
> This is a multi-part message in MIME format.
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> Same here...I was already happy that something is finally coming, but
> then, it was just a confusing topic name :P
> Our team is kind of annoyed too...although we would really love to have
> all the new features in the SDK, it concerns us far more that we have to
> deal with the amount of bugs since the engine update. Having to run the SDK
> on two PCs to work with StudioMDL _and_ Hammer is not quite the kind of
> workflow that increases speed ;o)
> Too bad the workaround damages as much as it resolves :-/
>
> However, I assume that this will still take some time. Remember when
> Alfred announced a new SteamAppId for Source mods? It was still unclear at
> that time what requirements for mods will be with this new Id. As this
> covers modding as much as the broken SDK itself does, my assumption is that
> this will result in one big update. However, with VALVe being in the
> planning phase for the mod requirements, we still might have to wait
> longer...
>
> I'm getting the feeling that the answer to all assumptions, ideas and
> suspicions around this topic leads us to the well-known 42.
>
> So long and thanks for all the fish,
> Sebastian 'Darth.Hunter' Kreutz
> --
>
>
>
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