-- [ Picked text/plain from multipart/alternative ] Rather than just rendering the target view to a texture, it looks as tho they also modify the z component...which would make sense for waht is seen ingame...with the z buffer modified, rendering a model would make it show on both sides
Then all they have to do is leave the rest to physics penetration and specific code to pop props and the player out of the wall -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

