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[ Picked text/plain from multipart/alternative ]
Rather than just rendering the target view to a texture, it looks as tho
they also modify the z component...which would make sense for waht is seen
ingame...with the z buffer modified, rendering a model would make it show on
both sides

Then all they have to do is leave the rest to physics penetration and
specific code to pop props and the player out of the wall

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ts2do
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