--
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I'm probably going to manually transfer everything... boy will that be the
worst weekend of my life... but it is a great way to do some housekeeping.

Oi,

On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
>
> Ok, thanks.
>
> Regards,
> Thomas
>
>
> ----- Original Message ----
> From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Sent: Saturday, July 29, 2006 9:39:05 AM
> Subject: Re: [hlcoders] Upcoming SDK Release
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> I doubt there are (many) bugs in the new SDK-code.
> Valve will be releasing new code so you will have to implement it into
> your
> mod and you won't notice much until you do.
>
> On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> >
> > A n00b question: What happens to my MOD when Valve updates the SDK? I
> know
> > Steam automatically downloads updates, so I'm assuming this will be the
> case
> > here. So, once Steam has done that, assuming there is a new bug in the
> new
> > SDK, will my MOD have that bug or will it be left unchanged until I
> somehow
> > merge the updates into my MOD?
> >
> > Thanks,
> > Thomas
> >
> >
> > ----- Original Message ----
> > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com
> > Sent: Saturday, July 29, 2006 8:07:32 AM
> > Subject: Re: [hlcoders] Upcoming SDK Release
> >
> >
> > I agree with Nick here.
> > The last update caused a tremendous amounts of malfunctions. I also
> prefer
> > a
> > few more days of waiting instead of a bugged SDK replacing yet another
> > bugged SDK ;)
> >
> > Sebastian 'Darth.Hunter' Kreutz
> >
> >
> >
> > _______________________________________________
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> >
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> >
> >
> --
>
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