Well, it could be factored into several classes as needed. Also, I guess I'm not sure yet what can be done without coding in this area. I basically have a single map where the player is located for the duration of entire game. Based on player actions, I need to alter some global state (in the general sense) to control what happens next and calculae tha player's score. It's hard to explain and I apologize for being confused about this. Let me mull this over a bit more and come back with a more specific question.
Thanks, Thomas ----- Original Message ---- From: Rob Lach <[EMAIL PROTECTED]> To: [email protected] Sent: Monday, July 31, 2006 6:18:09 PM Subject: Re: [hlcoders] Global game state -- [ Picked text/plain from multipart/alternative ] So you want to control everything from 1 class? It isn't really clear what you are trying to do that isn't already done by the game... On 7/31/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote: > > Anyone? > > ----- Original Message ---- > From: Thomas Vollmer <[EMAIL PROTECTED]> > To: HLCODERS <[email protected]> > Sent: Sunday, July 30, 2006 8:06:50 AM > Subject: [hlcoders] Global game state > > > Hi all, > > I'm wondering how I can store/manipulate my global game state. I basically > want to model a state machine with events from the game triggering state > transitions and entities reacting to the state transitions/new states. > > I'm thinking of using a logical entity. Is this the right approach? What > other approaches are there? > > Thanks, > Thomas > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

