This is great information, and not at all what I thought was being complained 
about earlier.  I don't believe anyone's posted these complaints here or on 
Verc before.  I don't suppose you'd like to consolidate this information into a 
wiki page so Valve has a central place to go to for those bugs...?

At 2006/08/02 08:38 AM, Jeffrey \"botman\" Broome wrote:
>Jeremy Swigart wrote:
>>--
>>[ Picked text/plain from multipart/alternative ]
>>You certainly do need access to a hell of alot more than what the server
>>plugins provide. The properties of the weapon is not in any way part of the
>>problem. It's finding out if the bot has a particular weapon, and then
>>somehow changing to it, not to mention querying the weapon ammo.
>
>...also being able to determine what weapon other players/bots currently
>have deployed (so you know whether to stand and fight or run away).
>
>Being able to know which weapon and/or ammo pickups are active (i.e. the
>weapon/ammo has spawned and can currently be picked up).  Being able to
>determine if wall chargers are usable or not (have they been used up?).
> Being able to determine the state/location of platforms and doors (do
>I need to wait for a moving platform/lift or is it already at the
>bottom/top?).  Being able to detect bullet or explosive projectile
>impacts and sounds.  Being able to tell when things like flashbang
>grenades have exploded so that the bot reacts properly.
>
>These are just a few of the things that aren't easily accessible via
>plugins.  Without the plugin system supporting these types of querries,
>developing an easy-to-maintain and mod release agnostic plugin bot will
>be extremely difficult.
>
>--
>Jeffrey "botman" Broome
>
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