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Just decompile the model and you'll see eveything what the Zombine can do :)

Still, I thought it wasn't allowed to put Zombine in a mod without requiring
EP1 for playing the mod but it doesn't seem that Valve does much about it.

On 8/6/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well since Valve isnt releasing the code I guess ill just fix up the
> Obsidian Zombine some more.
> Its really not that complex of an npc.
>
> On 8/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> wrote:
> >
> > I keep glancing at this topic and thinking someone is shouting
> obscenities
> > at Valve.
> >
> > At 2006/08/05 05:01 PM, Chris Harris wrote:
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >There is other stuff from episode 1 though
> > >
> > >do a search for hl2_episodic to see most the episode 1 changes
> > >
> > >
> > >On 8/5/06, LDuke <[EMAIL PROTECTED]> wrote:
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> I don't think epsisode 1 content is part of the SDK?
> > >>
> > >>
> > >> On 8/5/06, Витас Протасов <[EMAIL PROTECTED]> wrote:
> > >> >
> > >> > Where is this damn npc_zombine ????
> > >> >
> > >> > _______________________________________________
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> > >> >
> > >> >
> > >> --
> > >>
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> > >> please visit:
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> > >>
> > >>
> > >--
> > >
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>
>
> --
> ~skidz
> --
>
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