-- [ Picked text/plain from multipart/alternative ] Yeah, the run_mod.bat does work for debuging, that was my issue.. It works from the batch file, but not from steam menu when using debug binaries, while it used to work before this SDK release.
On 8/6/06, Chris Harris <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > did you use run_mod.bat for debug mode? > > It wont work using the steam menu for debug mode it seems. > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Thanks. Release seems to 'work' so far. > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > Try release. I was having some similar problems with debug that > cleared > > up > > > as soon as I changed it to release. > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > > Rabouin > > > Sent: Sunday, August 06, 2006 5:06 PM > > > To: [email protected] > > > Subject: Re: [hlcoders] Re: SDK Issues > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] I compiled in debug > > mode. > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > > > Did you compile in debug or release mode? > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > > > > Rabouin > > > > Sent: Sunday, August 06, 2006 4:29 PM > > > > To: [email protected] > > > > Subject: [hlcoders] Re: SDK Issues > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Alright... so I > > > > compiled the HL2MP base code, and started it from the steam menu > with > > > > no modification, and I get the same thing. Guess I'll stop looking > for > > > > issues in my code.. > > > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I figured out the dumps are now created in the "source sdk base" > > > > folder. > > > > > Even tho it quit without anything, some dump files are in the > > folder. > > > > > I'm unsure how to debug this properly tho. It seems to crash in > > > > engine.dll.. > > > > > > > > > > After click "break", this is what is highlighted in the call stack > > > > window: > > > > > > engine.dll!0dc8d57a() > > > > > Unhandled exception at 0x0dc8d57a in > > > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: 0xC0000005: Access > > > > > violation reading location 0x00000000. > > > > > > > > > > I have no clue what to do from here. I'm currently compiling the > new > > > > > base HL2MP SDK to see if I get the same thing.. :o > > > > > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > First, my ai_activity.cpp seemed to be missing the portal's > > > > > > activities, so it caused a bunch of asserts. This being fixed.. > > > > > > > > > > > > I am unable to load my mod from the steam menu. When I open it > > > > > > from the steam menu, I am seeing the game menu, and then a > "ding" > > > > > > and it vanishes. No error, just vanishes. If I load it from > > > > > > command line, it will load and work fine. Since it's not giving > me > > > > > > any kind of hint as to what the issue is... I got no clues. > > > > > > > > > > > > One thing I did notice, is if I launch from the steam menu, it > > > > > > will say it's loading my mod. From the batch file it will say > > > > > > loading SDK > > > > base. > > > > > > GameInfo.txt has been updated to SteamAppId 215. and from the > > > > > > command line I also issue -applaunch 215. > > > > > > > > > > > > Any hints? Please? :o > > > > > > > > > > > > Thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

