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Good morning,

after the big SDK update, I tried using the 'create a mod' wizard with the 
setting "from scratch" to setup a working environment for our new mod, of 
course using the new SteamAppId.

After setting the mod up by the wizard which added the default client.dll and 
server.dll, I tried starting the mod. Worked so far, I got into the main menu. 
But when I wanted to load a map (a vehicle map is pre-installed automatically), 
the game crashed to desktop with a notice that Windows has discovered a problem 
and needed to shut the application down. In the details, I found the following:

AppName: hl2.exe        AppVer: 0.0.0.0        ModName: datacache.dll
ModVer: 0.0.0.0           Offset: 0000b413

As I did not change anything yet in the generated framework, may I assume that 
there's a bug in there somewhere? Possible solutions anyone?


In addition, I think I've found a little glitch in the wizard. When a mod is 
created, it adds the following line to the new entry in the GameConfig.txt:

c:\<custom dir>\steam\steamapps\SourceMods\sourcesdk_content\<mod name>\mapsrc

Apart from the fact that there is no sourcesdk_content folder below 
SourceMods/, the working folder for the map, model, material and code sources 
has been created at a different place (where I defined it to be in the wizard).

Is that a bug or does the MapSrc value in the GameConfig.txt have a different 
meaning?

Best regards,

Sebastian 'Darth.Hunter' Kreutz
SW: The New Era
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