This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Good morning,
after the big SDK update, I tried using the 'create a mod' wizard with the setting "from scratch" to setup a working environment for our new mod, of course using the new SteamAppId. After setting the mod up by the wizard which added the default client.dll and server.dll, I tried starting the mod. Worked so far, I got into the main menu. But when I wanted to load a map (a vehicle map is pre-installed automatically), the game crashed to desktop with a notice that Windows has discovered a problem and needed to shut the application down. In the details, I found the following: AppName: hl2.exe AppVer: 0.0.0.0 ModName: datacache.dll ModVer: 0.0.0.0 Offset: 0000b413 As I did not change anything yet in the generated framework, may I assume that there's a bug in there somewhere? Possible solutions anyone? In addition, I think I've found a little glitch in the wizard. When a mod is created, it adds the following line to the new entry in the GameConfig.txt: c:\<custom dir>\steam\steamapps\SourceMods\sourcesdk_content\<mod name>\mapsrc Apart from the fact that there is no sourcesdk_content folder below SourceMods/, the working folder for the map, model, material and code sources has been created at a different place (where I defined it to be in the wizard). Is that a bug or does the MapSrc value in the GameConfig.txt have a different meaning? Best regards, Sebastian 'Darth.Hunter' Kreutz SW: The New Era -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

