For a debug build you either need to be in a debugger or running with
the -allowdebug commandline argument.  Otherwise the engine is supposed
to validate that none of the binaries are debug builds.  It's not
supposed to crash, however; you should get a message box with an error.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Paul Peloski
> Sent: Sunday, August 06, 2006 4:25 PM
> To: [email protected]
> Subject: [hlcoders] Launching Mod from Steam doesn't work
>
> --
> [ Picked text/plain from multipart/alternative ] I've got the
> same problem as Steve, hl2.exe crashes (with no error)
> immediately after playing the Valve intro video (about the
> time it would load my mod DLLs). Here's some more
> information, hopefully it will help solve our problem..
>
> The mod will launch and not crash from Steam OR Visual Studio
> ONLY if I attach a debugger (ie, windbg or manually attaching
> VS.net while the game is loading). It seems hl2.exe doesn't
> want to load the mod DLLs unless a debugger is attached.
>
> This crash dump was made in my half-life 2 deathmatch folder:
> http://hl2ctf.net/~sinbad/Steam__2803__2006_8_6T23_11_47C14656.mdmp
>
> I'm using appid 320, not 215, because HL2CTF shares a lot with HL2DM.
>
> I'm using the latest (Aug 04) SDK code as a base for the mod.
>
> Thank you,
>
> Paul.
> --
>
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