For a debug build you either need to be in a debugger or running with the -allowdebug commandline argument. Otherwise the engine is supposed to validate that none of the binaries are debug builds. It's not supposed to crash, however; you should get a message box with an error.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Paul Peloski > Sent: Sunday, August 06, 2006 4:25 PM > To: [email protected] > Subject: [hlcoders] Launching Mod from Steam doesn't work > > -- > [ Picked text/plain from multipart/alternative ] I've got the > same problem as Steve, hl2.exe crashes (with no error) > immediately after playing the Valve intro video (about the > time it would load my mod DLLs). Here's some more > information, hopefully it will help solve our problem.. > > The mod will launch and not crash from Steam OR Visual Studio > ONLY if I attach a debugger (ie, windbg or manually attaching > VS.net while the game is loading). It seems hl2.exe doesn't > want to load the mod DLLs unless a debugger is attached. > > This crash dump was made in my half-life 2 deathmatch folder: > http://hl2ctf.net/~sinbad/Steam__2803__2006_8_6T23_11_47C14656.mdmp > > I'm using appid 320, not 215, because HL2CTF shares a lot with HL2DM. > > I'm using the latest (Aug 04) SDK code as a base for the mod. > > Thank you, > > Paul. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

