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[ Picked text/plain from multipart/alternative ]
Are you people sure you can mount ep1 shared without owning EP1?

On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> Mounting 213 doesn't work. No errors but I can't play any EP1 sounds
> (which works with 380)
>
> Also
> if ( !filesystem->AddPackFile( "episode 1 shared.gcf", "GAME" ) )
>         return false;
>
> Doesn't work. No errors but I don't have EP1 sounds...
>
>
> On 8/8/06, Snakez <[EMAIL PROTECTED]> wrote:
> >
> > 380 is the actual game, so if it's not owned and decrypted, you'll
> > probably
> > get errors.
> >
> > According to
> > http://developer.valvesoftware.com/wiki/Steam_Application_IDs,
> > 213 is the content appid.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
> > Groenewoudt
> > Sent: Tuesday, August 08, 2006 2:22 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Mounting episode one shared.gcf
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Well, I've added the
> > MountSteamContent for 380.
> > However, I can use the ep1 maps (which should not happen when only
> > mounting
> > the shared gcf) and when a friend, without EP1, starts the mod, he get's
> > the
> > following error: http://dutchmega.nl/mess/err.jpg
> >
> > Weird?
> >
> > On 8/8/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] 380
> > >
> > > On 8/8/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] You need to mount
> > > > the GCF first..
> > > >
> > > > filesystem->MountSteamContent( 220 );
> > > >
> > > > (I don't know what the real appid is)
> > > >
> > > >
> > > >
> > > > On 8/8/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ] According to
> > > > > some, you can use content from episode one shared.gcf, without
> > > > > actually owning EP1.
> > > > > However, adding
> > > > >
> > > > > filesystem->AddSearchPath("episodic", "GAME");
> > > > >         filesystem->AddSearchPath("sourcetest", "GAME");
> > > > >         filesystem->AddSearchPath("hl2", "GAME");
> > > > >
> > > > >
> > > > >
> > > > > to gameinterface, cdll_client_int and the same in Gameinfo.txt
> > > > > doesn't work.
> > > > > If I try to play some random sound, it doesn't work. (for example:
> > > play
> > > > > ambient/intro/debris01.wav)
> > > > > --
> > > > >
> > > > > _______________________________________________
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> > > > >
> > > > >
> > > > --
> > > >
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> > > >
> > > >
> > >
> > >
> > > --
> > > ts2do
> > > --
> > >
> > > _______________________________________________
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> >
> > > please visit:
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> > >
> > >
> > --
> >
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> >
> >
> >
> >
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> >
> >
>
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