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[ Picked text/plain from multipart/alternative ]
In your custom schedules you can do this " TASK_SET_ACTIVITY
ACTIVITY:ACT_WALK "

And then a TASK_WAIT command with some number that is close to how long the
animation lasts then that will have it play the animation and then wait till
the animation is done to run more ai.

Don't have any interrupts too because if he is getting up and is interrupted
it will look bad probably.


On 8/13/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> You don't have much visual control with schemes and res files.  You need
> to
> either add ImagePanels or add code to draw them on the parent panel.
>
> The advanced options are available only if you have the Advanced button
> visible in the multiplayer tab's res file.
>
>
> On 8/13/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi guys, nearly finished merging all our code into the new SDK :D But I
> > have
> > some questions and queries about a range of topics.
> >
> > First up: I am trying to get a vgui panel that looks like the MOTD
> panel.
> > But I cannot seem to find the right controls for this more specifically
> > when
> > I am in vgui build mode I cant seem find the option to bevel the corners
> > of
> > a panel.
> >
> > Secondly: I want to play an animation event, but I can't work out how
> this
> > works :(  Usually I would do something like this pPlayer->SetAnimation(
> > ACT_ANIMATION ); but when I try it with an animation event it wont work.
> > More specifically I want the zombie to play its get up from slump
> > animation
> > and I have looked in the zombie code but cant see where this is
> triggered.
> > Any tips?
> >
> > Third: The advanced multiplayer options screen is now missing, I am
> going
> > to
> > go ahead and assume it's because we are using the SourceSDKBase now,
> which
> > HL2DM resource file was this located in? Because I have them all in my
> > recourse folder and it's still missing.
> >
> > Fourth: What is this new toolsframework that has shown up? It looks like
> a
> > way for external tools to hook into the engine; because that would be
> very
> > interesting.
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ts2do
> --
>
> _______________________________________________
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> please visit:
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>
>
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