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Anyone made a diff between the SDK Release of two weeks ago and the new one
? Because i've already ported my mod to the big sdk update and I don't wanna
do another one..
I'm using hl2:dm source.
I just need the linux fix in fact. What really changed ?
Thanks in advance.
On 8/12/06, Gus <[EMAIL PROTECTED]> wrote:
>
> This is a cryptographically signed message in MIME format.
> --
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I guess I will choose this route....I'll give it my best shot...hehehe...
>
> Gus
>
> Adam "amckern" Mckern wrote:
> > 1) Make a new 'source code' mod
> > 2) Grab a source control programm -
> > http://developer.valvesoftware.com/wiki/Diff_And_Patch
> > 3) Merge your mod into the 'source code' mod
> > 4) Copy, and replace all the files in your orignal
> > mod, with that from the source code mod
> > 5) Now you have the lattest code, with your changes
> > within it.
> >
> > --- Gus <[EMAIL PROTECTED]> wrote:
> >
> >
> >> This is a cryptographically signed message in MIME
> >> format.
> >> --
> >> Am still uncertain, would I use the Source SDK
> >> wizard to create a new
> >> mod folder setup and once that is done start merging
> >> our old mod files
> >> into it? What
> >> about WinMerge, will that work well?
> >>
> >> Gus
> >>
> >> Scott Loyd wrote:
> >>
> >>> http://www.linuxhq.com/patch-howto.html
> >>> http://unxutils.sourceforge.net/ should have
> >>>
> >> patch.exe
> >>
> >>> Although it doesn't take long to merge the
> >>>
> >> changes...
> >>
> >>> Copy new code into a new directory.
> >>> Copy your mod-specific folders into
> >>>
> >> cl_dll/dlls/game_shared, and any
> >>
> >>> additional stuff you created.
> >>> Copy your .sln, .vcproj, and makefiles over; then
> >>>
> >> diff an untouched old
> >>
> >>> one, and a untouched new one to see the changes.
> >>>
> >> Apply the changes to
> >>
> >>> your own projects.
> >>> Whenever you modify base classes (anything not in
> >>>
> >> your mods folder), use
> >>
> >>> #ifdef MYMOD_DLL #endif around it so that you can
> >>>
> >> search your old code
> >>
> >>> for all the instances of this (which shouldn't be
> >>>
> >> that much of it) and
> >>
> >>> manually merge it over.
> >>>
> >>> Gus wrote:
> >>>
> >>>> This is a cryptographically signed message in
> >>>>
> >> MIME format.
> >>
> >>>> --
> >>>> Hi Michael, I just downloaded the patch but, how
> >>>>
> >> do I apply this patch?
> >>
> >>>> Gus
> >>>>
> >>>> Michael Kramer wrote:
> >>>>
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> You are going to need to merge your
> >>>>>
> >> modifications into the new code,
> >>
> >>>>> The
> >>>>> easiest way to do this is with the patch file
> >>>>>
> >> that is floating around
> >>
> >>>>> http://tinyurl.com/mjht6
> >>>>> --
> >>>>>
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