-- [ Picked text/plain from multipart/alternative ] I was thinking though. You can't really predict any driver-input so when the driver has a higher ping ( like 200) and riding hard, prediction wouldn't really make it better. (for example, the driver stops but due ping the command gets 200 ms later and the vehicle 'teleports' some units back.
On 8/15/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > A real driving/racing mod would need to implement vehicle prediction. > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

