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I was thinking though. You can't really predict any driver-input so when the
driver has a higher ping ( like 200) and riding hard, prediction wouldn't
really make it better. (for example, the driver stops but due ping the
command gets 200 ms later and the vehicle 'teleports' some units back.

On 8/15/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
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> A real driving/racing mod would need to implement vehicle prediction.
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> ts2do
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