I send an effect to the client and then call the appropriate functions with parameters.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Wednesday, August 16, 2006 4:24 PM To: [email protected] Subject: [hlcoders] Muzzleflashes -- [ Picked text/plain from multipart/alternative ] I'm working on a coop-mod, which means that you have NPCs in multiplayer. Only in the new SDK-code, I don't see muzzleflashes in multiplayer. In the old code, the problem was with the prediction. With cl_predict 0, the muzzleflashes worked again. However in the new code, cl_predict 0 doesn't do the trick. I'm only seeing muzzleflashes with maxplayers set to 1. I have already compared the effect-dispatch files but it's not that. There are more mods with NPCs in multiplayer. How did you fix it? Robbie -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

