I send an effect to the client and then call the appropriate functions with
parameters.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Wednesday, August 16, 2006 4:24 PM
To: [email protected]
Subject: [hlcoders] Muzzleflashes

--
[ Picked text/plain from multipart/alternative ]
I'm working on a coop-mod, which means that you have NPCs in multiplayer.
Only in the new SDK-code, I don't see muzzleflashes in multiplayer.
In the old code, the problem was with the prediction. With cl_predict 0, the
muzzleflashes worked again. However in the new code, cl_predict 0 doesn't do
the trick. I'm only seeing muzzleflashes with maxplayers set to 1.

I have already compared the effect-dispatch files but it's not that.
There are more mods with NPCs in multiplayer. How did you fix it?

Robbie
--

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