-- [ Picked text/plain from multipart/alternative ] Check out BaseAnimatingOverlay, thats where the layers are actually done. Reloading is accomplished by calling CBaseAnimatingOverlay::RestartGesture. BaseAnimatingOverlay stores and maintains an array of animation layers which are used to accumulate the models pose.
cl_dll/c_baseanimatingoverlay.cpp dlls/baseanimatingoverlay.cpp On 8/17/06, Ben Everett <[EMAIL PROTECTED]> wrote: > > Baseanimating. Client, DLL, and game_shared. > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

