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Check out BaseAnimatingOverlay, thats where the layers are actually done.
Reloading is accomplished by calling CBaseAnimatingOverlay::RestartGesture.
BaseAnimatingOverlay stores and maintains an array of animation layers which
are used to accumulate the models pose.

cl_dll/c_baseanimatingoverlay.cpp
dlls/baseanimatingoverlay.cpp

On 8/17/06, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> Baseanimating. Client, DLL, and game_shared.
>
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